It is a disproportionate amount of work for the amount of value it adds, and features are not worked on the minute the feature request is posted. It can take upwards of six months to clear red tape and get things roadmapped, broken out, other priorities cleared, blockers resolved, etc.
So yes, absolutely. This is the the speed large engineering companies move at.
sorry, it is my honest mistake to expect good, up to date lighting control from roblox, had i realized the engine was so ancient and unable to support these outrageous desires i would’ve abandoned this long ago! seriously though how can you not see that people want and need this, and to light a big room up with like 5 lights when it could be done with just one is not good at all. its not 2013 anymore.
That’s because you’re thinking from the perspective of a user. Also you’re willingly and knowingly inserting meaning into my words when that meaning is not there, let’s have a little more respect. CC @dallasparade
I am saying that this is no more important than the hundreds of other feature requests waiting on the forum - The current limit is not good, but it is good enough for most use-cases, and that’s simply the reality. There’s a lot more very impactful changes backlogged that take significantly less work. This means it takes a lot of time to get something like this moving.
Agree on the post above. Its been mentioned very frequently and its popular enough to maintain a presence on the forums. I don’t even see any word on the roadmap. I hope with the new Voxel stuff they are putting out, a possible adjustment will arrive alongside that.
Aint no way we’re finna get gta 6, geometry dash update 2.2, and Drake vs Kendrick beef before Roblox adds a feature we’ve been asking for for 7 years.
In all seriousness I really need this for my game; First image is what it’s supposed to look like second is from a distance
For everyone here, the reason why the light range isn’t uncapped yet is because of Roblox’s “Hybrid” lighting model. As you might have noticed, even on max graphics in the distance future lighting will convert to ShadowMap/Voxel lighting. This is their “Hybrid” system that basically determines the distance where shadow mapping gets converted to Voxel lighting. The issue is that the extended light range would cause severe artifacts because the light would be bigger than the future lighting radius, so this will probably have to wait until Roblox fully rolls out their newer lighting model that unifies Future with a different lighting model (the one which was announced at RDC 2023). I would just give it some more time and wait what Roblox will have to say this year at RDC. I believe there are some big things coming this year.