backend upgrade? what upgrade all Ive see are downgrades.
So, we are still preparing for backend upgrade and this is not done yet. In theory, PBR textures shouldnât be broken. I am interested to learn about the problems you are having. Can you please make a bug report?
looks realy cool can wait touse this
This currently affects areas in my game negatively; one in particular, the Entity Area, looks much more bland and loses almost all of its reflections with this enabled.
Since weâve been asked to provide screenshots and whatnot, here is a comparison of before and after.
BEFORE
AFTER
I can provide a rbxm file to staff members who request one.
Well sometimes colormap fails to load upon opening studio and the same can be said for roughness, normal, and metalness maps. Usually itâs one or two, never all at once. I donât have any examples at ready, but thatâs the gist. Also can you guys please look into Sharpened Alpha Coverage for the Transparency AlphaMode on SurfaceAppearance? Things like bushes, trees, etc are extremely fuzzy at the alpha cutoff on any graphics setting below 8 which I donât think is fair considering alot of people canât run with graphics that high. I have a reply about it on the backend upgrade post.
I also want to add that my studio freezes when I apply PBR textures to a mesh part.
I just purely crash. never happened before
On my old laptop I would stutter a lot. Only way to stop it is to reopen studio and itâs nice and smooth. I think this happens on low end devices cus my old laptop is really slow and my new computer is a lot faster.
Doubt that tbh. My laptop is fairly decent. Also, normally, I donât lag on Roblox studio.
Looks amazing, this has improved my map a lot.
For me, the environment maps do update kinda quick (about 2-5 seconds), however I wish it updated slightly faster. (Tip: just shift your camera everywhere until the env map shifts. I guess the env maps only transition on camera movements.)
Also would like to have âadaptive envmap resolutionâ. Right now the environment maps look like garbage, even when barely going close to them. Would be cool to see the resolution update to lower-res from further distances, and higher-res up close, sort of like a level-of-detail system.
Aside from the few things that are irritating, this has greatly improved the quality of my maps.
You will need a pbr texture or a more shiny and metallic part in order for ENV to work.
as they said, this Dynamic ENV map thing thing is still in beta, so not everything here is perfect, nor is itâs final product. Expect changes for the better.
Modify a Region3. It is a volume.
That video uses RTX as a buzzword. It uses reshades ssr feature NOT ray tracing.
Yeah hey Roblox, a way to disable this would be appreciated. It seems a lot of people arenât feeling it, and unless you do real-time reflections(which for understandable reasons canât happen, at least not for now) it seems it wont be good enough for a lot of people either. This should 100% be something we can disable should we see fit because I donât want it either. I have a hallway of different kinds of metals (sci-fi hallway) that can be bright or dark(intended) depending where i walk and how long iâm there and where I look.
This is it brighter
Walk in a little bit and suddenly it looks as intended(sort of)
It is also very jarring watching the light change in dark rooms. Iâll send an example of an unfinished unlit room and how much you can literally watch it change as you walk in
Before you enter
When you go a little farther
Keep in mind I didnât change anything between any of these pictures, this is all changing in front of me as I walk around. So in my use case, I would rather have the option to just disable this as it is not going to be a helpful feature to me. I do like the update, I think it needs work, and I think it should be optional along with almost every visual update you guys do, I donât believe you should be forcing any sort of visual settings on the players or the developers causing weird effects that a simple toggle could fix.
Can anyone explain how Iâm actually supposed to do this?
RTX isnât just real time mirrors, It affects the lighting too.
This video below should explain a little bit better.