Introducing 8 New Base Materials [Studio Beta]

Thank you! This is amazing. A shame itโ€™s only 8, but adding more stuff is great.

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Waiting for Roblox to add better graphics in general.

(cool textures btw)

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Good next I want a you add is wood like a natural wood then add realistic water add the Shadow from the water like can you do it pls just add even more realistic water that donโ€™t lag if you want the water to be better then add the Shadows from water and add leaves? And moving flowers like the grass like add flowers and some plants that will be the best for realistic and time saving and add one material that is 3D and is rocks like that will be cool okay bye.

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I can respect the limitations with PBR Materials not posessing some of the same qualities as the base materials (Primarily the extra โ€œhueโ€ layer which doesnโ€™t change in relation to partcolor) so long as weโ€™re receiving extra base materials that cover textures that were previously left up to us for interpretation.

Keep these kinds of improvements to studio going, please!!

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Already commented about loving the addition of new materials by default, but I have found a couple materials Iโ€™d like modified, how have the ability to do so.
The Ceramic Tiles below do not scale the texture in a way that itโ€™s connected around the edges, had this been any other non-brick or uniform material, the randomness would be appreciated, but being a โ€œman madeโ€ material, having the texture be repeatable around the edges would be nice, or the ability to change the scale of the texture to accommodate this would be a nice touch, not just for this material.


Also mentioned above, the persistent yellow tint of the Roof Shingles doesnโ€™t fit the overall texture, adding the ability to tint the base material colormap would be appreciated as well.

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Is it required to use the 2022 materials option to get these or are they available alongside the older material set?

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I like the new materials, but the cardboard is rather unappealing. It may just be me not liking grunge but as seen in the image, it makes packaging that should be shiny and new look like its been sitting in storage for a number of years, which is fine if your trying to do a lived-in environment, but I wish you guys would add a clean cardboard material as well. Other than that the other materials feel and look great.

Also while we are at it, id like to have a base wood that is finer grain.

And for those who are gonna say โ€œWell just import your own material.โ€ I do often, but I make free models as shown here in that pic, and sometimes Id like to use packaging and stuff without the need of custom materials, surface appearances, etcโ€ฆ

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Sometimes the simple updates are the best updates. Looking forward to this :V

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Yโ€™all ๐—ฎ๐—ฟ๐—ฒ ๐˜€๐—ฝ๐—ผ๐—ถ๐—น๐—ถ๐—ป๐—ด ๐˜‚๐˜€ ๐˜„๐—ถ๐˜๐—ต ๐˜๐—ต๐—ฒ๐˜€๐—ฒ ๐—ฏ๐—ฒ๐˜๐—ฎ ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ถ๐˜€๐˜๐—ด :clap::clap::clap:

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this is very nice, however, will there be terrain options for some of these materials?

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The feature request you linked describes a non physically based gloss effect. A way to get a shiny hat is to just how high metalness and low roughnes.

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finally some new materials, cant wait to use them!

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These are great!
Iโ€™ve already started using some of the new materials in some of my work.
I hope these are fully rolled out soon.

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You donโ€™t need to have the 2022 materials option enabled to use these.

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I would like to have material variant support for the glass material.

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No, these 8 materials wonโ€™t have Terrain options. Weโ€™re looking into ways to provide more Terrain customization options, but we donโ€™t have anything to announce at this time.

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Great Job!

I also hope beams continue to be improved, so that they become volumetric and provide us with more freedom and options when designing VFX.

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Itโ€™s funny how individuals are so fast compared to Roblox because of all the stages Roblox has to go through to make a feature. Nice work man

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finally some cool roblox update since 2023

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yes please glass sucks so much rn

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