Introducing Grass

God, this adds so much depth to the landscape. It even makes my WIP look polished. So hyped for its release!

9 Likes

Will this be scriptable at a later release?

2 Likes

I sure hope so! There is so much possibilities with this and scripting it could make for some great and unique work.

Itā€™s upsetting that itā€™s not for future plans :confused:

2 Likes

The effect grass provides on games is extraordinary. This is an amazing feature.

3 Likes


I think having some variations for the grass would be incredibly, perhaps a option for frost on the grass would look nice.
But otherwise it look great!

8 Likes

Grass is now live on the client! :smiley:

Enjoy, and be sure to thank the wonderful team responsible for it! :heart:

80 Likes

Iā€™d like to see how many games will be using this, especially adventure games. Itā€™s a pretty good feature

2 Likes

The dynamic grass is appearing on top of the LeafyGrass material on the client but it doesnā€™t on studio. Iā€™m guessing this a bug? Would be appreciated if this could be fixed as it looks a little weird having grass clipping through every floor. Other than that, the grass looks amazing, thank you for the update.

7 Likes

Can confirm, same happening for me and a few others.

Thank you to you and the team, it looks incredible, especially in a post-apocalyptic setting.

1 Like

Is it just me or grass is showing live in my server right now?
Edit: Never mind, Iā€™ve just read the above post confirming it is in fact live! :heart_eyes:

1 Like

Please make the client also remove Grass on LeafyGrass. This is how it works in Studio and itā€™s so nice for hiding grass where you donā€™t want it.

11 Likes

I am honestly hyped for this for some odd reason. I will love to see more realistic updates!

Itā€™s out right now. Go check it out in game

1 Like

this should be fixed as of couple of hours ago. sorry for inconvenience

9 Likes

@coefficients
Do you happen to know if you guys are releasing an update on terrain anytime soon? Thereā€™s a little thing that annoys me and thatā€™s that the terrain still looks a littleā€¦ 2 dimensional. Will that come included with specular maps and custom materials? Also will you be able to make 3 dimensional materials and use them too?

2 Likes

Awesome. But the grass should have adjustable properites (example. GrassHeight, GrassThickness, GrassAnimationSpeed, etc)

5 Likes

Yes to all of this. I cant provide timing for that, but YES :slight_smile:

13 Likes

Love yā€™all btw. Yā€™all making life into creating games and learning physics much more easy and better!

The grass is a cool feature but one thing on mind:

If I would be able to, I would apply then to trees to make moving trees. Also make grass paintable, resizeable in hight and width.

1 Like

Are there plans to make Terrain.Decoration scriptable? Or is there a different way that it can be enabled/disabled locally? My game already has custom grass, though the custom grass combined with the new grass actually looks quite good in most cases - however the gameā€™s areas were designed without it in mind and itā€™s not perfect in a lot of cases so I would rather have an option to let players disable it for the ā€˜classicā€™ look that the game was designed around, and also have the option of playing with the new grass for a new feel.

4 Likes