Introducing Grass

God, this adds so much depth to the landscape. It even makes my WIP look polished. So hyped for its release!

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Will this be scriptable at a later release?

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I sure hope so! There is so much possibilities with this and scripting it could make for some great and unique work.

It’s upsetting that it’s not for future plans :confused:

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The effect grass provides on games is extraordinary. This is an amazing feature.

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I think having some variations for the grass would be incredibly, perhaps a option for frost on the grass would look nice.
But otherwise it look great!

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Grass is now live on the client! :smiley:

Enjoy, and be sure to thank the wonderful team responsible for it! :heart:

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I’d like to see how many games will be using this, especially adventure games. It’s a pretty good feature

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The dynamic grass is appearing on top of the LeafyGrass material on the client but it doesn’t on studio. I’m guessing this a bug? Would be appreciated if this could be fixed as it looks a little weird having grass clipping through every floor. Other than that, the grass looks amazing, thank you for the update.

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Can confirm, same happening for me and a few others.

Thank you to you and the team, it looks incredible, especially in a post-apocalyptic setting.

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Is it just me or grass is showing live in my server right now?
Edit: Never mind, I’ve just read the above post confirming it is in fact live! :heart_eyes:

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Please make the client also remove Grass on LeafyGrass. This is how it works in Studio and it’s so nice for hiding grass where you don’t want it.

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I am honestly hyped for this for some odd reason. I will love to see more realistic updates!

It’s out right now. Go check it out in game

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this should be fixed as of couple of hours ago. sorry for inconvenience

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@coefficients
Do you happen to know if you guys are releasing an update on terrain anytime soon? There’s a little thing that annoys me and that’s that the terrain still looks a little… 2 dimensional. Will that come included with specular maps and custom materials? Also will you be able to make 3 dimensional materials and use them too?

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Awesome. But the grass should have adjustable properites (example. GrassHeight, GrassThickness, GrassAnimationSpeed, etc)

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Yes to all of this. I cant provide timing for that, but YES :slight_smile:

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Love y’all btw. Y’all making life into creating games and learning physics much more easy and better!

The grass is a cool feature but one thing on mind:

If I would be able to, I would apply then to trees to make moving trees. Also make grass paintable, resizeable in hight and width.

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Are there plans to make Terrain.Decoration scriptable? Or is there a different way that it can be enabled/disabled locally? My game already has custom grass, though the custom grass combined with the new grass actually looks quite good in most cases - however the game’s areas were designed without it in mind and it’s not perfect in a lot of cases so I would rather have an option to let players disable it for the ā€˜classic’ look that the game was designed around, and also have the option of playing with the new grass for a new feel.

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