God, this adds so much depth to the landscape. It even makes my WIP look polished. So hyped for its release!
Will this be scriptable at a later release?
I sure hope so! There is so much possibilities with this and scripting it could make for some great and unique work.
Itās upsetting that itās not for future plans
I think having some variations for the grass would be incredibly, perhaps a option for frost on the grass would look nice.
But otherwise it look great!
Grass is now live on the client!
Enjoy, and be sure to thank the wonderful team responsible for it!
Iād like to see how many games will be using this, especially adventure games. Itās a pretty good feature
The dynamic grass is appearing on top of the LeafyGrass material on the client but it doesnāt on studio. Iām guessing this a bug? Would be appreciated if this could be fixed as it looks a little weird having grass clipping through every floor. Other than that, the grass looks amazing, thank you for the update.
Can confirm, same happening for me and a few others.
Thank you to you and the team, it looks incredible, especially in a post-apocalyptic setting.
Is it just me or grass is showing live in my server right now?
Edit: Never mind, Iāve just read the above post confirming it is in fact live!
Please make the client also remove Grass on LeafyGrass. This is how it works in Studio and itās so nice for hiding grass where you donāt want it.
I am honestly hyped for this for some odd reason. I will love to see more realistic updates!
Itās out right now. Go check it out in game
this should be fixed as of couple of hours ago. sorry for inconvenience
@coefficients
Do you happen to know if you guys are releasing an update on terrain anytime soon? Thereās a little thing that annoys me and thatās that the terrain still looks a littleā¦ 2 dimensional. Will that come included with specular maps and custom materials? Also will you be able to make 3 dimensional materials and use them too?
Awesome. But the grass should have adjustable properites (example. GrassHeight, GrassThickness, GrassAnimationSpeed, etc)
Yes to all of this. I cant provide timing for that, but YES
Love yāall btw. Yāall making life into creating games and learning physics much more easy and better!
The grass is a cool feature but one thing on mind:
If I would be able to, I would apply then to trees to make moving trees. Also make grass paintable, resizeable in hight and width.
Are there plans to make Terrain.Decoration scriptable? Or is there a different way that it can be enabled/disabled locally? My game already has custom grass, though the custom grass combined with the new grass actually looks quite good in most cases - however the gameās areas were designed without it in mind and itās not perfect in a lot of cases so I would rather have an option to let players disable it for the āclassicā look that the game was designed around, and also have the option of playing with the new grass for a new feel.