As others mentioned, the hourly revenue was an essential tool for checking how well updates did. I also hate how we now have to select the exact dates to check the amount of Robux we earned instead of simplifying with Hour/Date/Month like what we had before. I see no reason for those features to get removed, especially when these new additions can’t replace the value of what the old metrics gave us.
Has “Download Monthly Revenue Data” under the Developer Stats / Export tab been deprecated as well? The report appears to generate, but clicking the “DOWNLOAD CSV” button no longer downloads the file.
Without the monthly revenue data sheets, it looks like it’s no longer possible to view what proportion of revenue is coming from individual game passes.
On my monetization page all revenue tracking stopped working 3 days ago when this update took place and my charts still haven’t updated, getting worried I’m losing Robux because I know I am still getting sales with having thousands of active players online daily, but nothing is showing up, for neither my main game (1467230998) nor any of my group games.
Please bring this back. We use it heavily to monitor performance of our new bundle releases.
I agree with this. It’s also useful to investigate when most players are online, so to work out optimal times to update or have live events.
Download CSV and Download XLSX are not working on the new Dev Stats page. Please investigate @dragonknightflies
Here is the full bug report I wrote this morning:
As I do not have permission I cannot start a new thread.
The new kpi’s are good, but I’d like to see the old robux per visit one added back into the new dashboard. It would also be nice to see hourly and monthly stats instead of just daily, as I use monthly the most for looking at my revenue stats. Otherwise it’s a pretty good update, and the new breakdowns will likely be useful and fun to look at.
Hi @MarineMike826 I double checked your game the data is updating. As we mentioned in the post above the update will have up to 48 hours delay. We will try to see what we can do to improve this.
I can’t check how much Robux I am making daily anymore. Why would you remove that… this new pages doesn’t help me at all.
It’s so obvious that the folks behind the new design do not live operate games on the platform. What was the point of those surveys if the result is going to be an inferior product?
If you want to provide something that Devs can use, then the best thing you can do is break down your graphs by Product. Need to drill into each product and see how it is performing. Having the aggregate of all products is not a very clear picture and does not allow tuning prices on a per-product basis, which is critical to maximizing revenue.
For example, I want to look at individual GamePasses or individual Dev Products, and see if I lower the price in a specific release, did my bottom line actually go up due to increased sales.
Thanks for explaining the use case. We understand the frustration of losing hourly and monthly revenue data, and are actively working on a way to solve it. To help us better understand your needs, could you explain what types of decisions and actions you could take when looking at the hourly revenue after an update?
Hi, thanks for sharing your challenges, and we are working on it. Same as above, to help us better understand your needs, could you explain what types of decisions and actions you could take when looking at the hourly revenue after an update?
Please bring back the hourly/daily/monthly stats table. I literally had hack together a script to parse through json so I can quickly add 10 different dev stats and all its days figures together. Before I could just copy and paste the dev stats table right into my excel file. It’s ridiculous that this simple feature, that I’ve been utilizing since 2016, was just removed.
This is how I track my income.
Thank you very much, sorry I must have missed that part but I appreciate the update.
I’d like to be able to view recent monetization information for the last 24-72 hours. It was nice to be able to see this information, as I quite often look up to see how players have been engaged financially into my game in the last day or so. Even without an update in some time, I still do check Hourly once in a while, but I’d say it’s mostly important for games that are actively being maintained as Daily + Monthly is totally fine for the most part.
For me personally, Monthly aggregation being removed affects me much more than Hourly, but Hourly was still useful for short-term knowledge. I find it nice that I can have a somewhat live view of how my monetization has performed directly after an update on the scale of each hour, or as soon as an event launched. As mentioned, it was also nice to see such higher resolution for holidays like Christmas, or Black Friday sales.
I do apologize if I didn’t necessarily give you the use cases you were looking for. My complaints were primarily aimed towards the fact years worth of historical data has been hidden from me, and I can’t view how each month has performed over time, especially for newer projects.
My main flaw with the Monthly charts is that they didn’t let us view data (such as Robux Revenue / Visits) infinitely, as the charts only show the last four years worth of data. This makes viewing analytics for long-term games more tedious.
I wanted to compile the data and create a couple of amateur graphs externally in Google Sheets to understand my game’s lifetime performance, but I was fortunate enough to have saved information from 2016+2017 in an old screenshot. - I’ve always found it quite bothersome that Roblox doesn’t provide us a way to view monetization/(visits/sessions) data for our own experiences.
How is this not reverted yet? You removed multiple critical analytic metrics without any notice. Please keep the old stats live until replacements have been added to the new dashboard. We need hourly, daily, and monthly breakdowns of our revenue.
It seems like the new monetisation stats only goes back a few months as well (for me at least) so now I can’t actually view historical revenue data from before because the old table was removed. Obviously I understand the new metrics won’t go that far back but we should still be able to see the total revenue for the entire duration a game has been out, since that data existed on the old tables. I don’t really want to have to download the .csv file and try and interpret that it just seems like a pain, but right now I’m forced to.
I’ve tried to adjust to having the data tables removed, but it’s really hindering my ability to analyze my stats at a granular level. I don’t understand the need to remove this information just to satisfy the addition of a new way to view our monetization stats. I know I can compile this information myself, but that just adds time to my work day and makes me less effective in other areas. The tables made keeping up with this information at a glance easy vs. having to compile it myself. Please bring the tables back.
Can we please get a fix on group analytics. Developers are unable to see any info regarding a games analytics
What it looks like when I’m the owner of the group
vs how it looks on games I develop (and have the perm for)
and the Developer Stats page itself offers me no real information on analytics. I can’t see how much a game earns, retention, all that vital information, is kept hidden from me, even though I have the perms for it.
Game in question - [UPDATE 3] 🌊 Sea Cleaning Simulator - Roblox