[Update] July 28, 2025
Hi Creators,
As announced in our Upcoming Launches for Avatar Creators post earlier this year, we’re excited to announce that starting today, Physically-Based Rendering (PBR) textures are now available for items on the Marketplace.
You may already be familiar with PBR from layered clothing and bodies. PBR uses roughness and metalness properties to simulate how light interacts with materials, creating more realistic and visually rich assets. This enhancement allows for much higher quality accessories, enabling creators to bring more detailed and immersive visions to life. This will include all accessory types such as Hats, Face Accessories, and Back Accessories as well as Hair.
Additionally, we are launching new ways for avatar creators to earn more for publishing premium items like items with PBR. Now, creators will earn a higher revenue share for items priced above the price floor. The higher you price your items above the floor, the higher the revenue share will be. You can read more about this opportunity here.
What is PBR?
Physically-Based Rendering (PBR) uses multiple texture maps to define how surfaces react to light and environmental conditions. By combining color, normal, roughness, and metalness maps, you can create accessories that look and feel more realistic - from the shine of metallic jewelry to the soft texture of fabric hats.
How to Publish Items with PBR
The process for publishing PBR accessories is identical to the workflow for layered clothing:
- Import your custom 3D model with assigned PBR textures using the Import 3D tool.
- If your PBR textures don’t automatically import and apply to your model, add a SurfaceAppearance object to your Model and upload and apply the following image maps:
- ColorMap: Defines the base color of the surface.
- NormalMap: Adds surface detail without adding more polygons.
- RoughnessMap: Controls how rough or smooth a surface appears, affecting light diffusion.
- MetalnessMap: Determines how metallic a surface is, influencing reflections.
- Covert the Model to an Accessory using the Accessory Fitting Tool.
- When converting your rigid accessory in the Accessory Fitting Tool, use the default Generate MeshPart Accessory instead of Generate Legacy Accessory.
- NormalMaps and ColorMaps will be validated to ensure they are opaque.
- PBR textures for accessories will be limited to a maximum size of 256x256 pixels for Normal, Roughness, and Metalness Maps. This helps optimize performance while still allowing for high-quality visuals. ColorMap will continue to have a max size of 1024x1024.
Transparency is not yet possible, but we will be adding that ability very soon. For now, SurfaceAppearance.AlphaMode = Enum.AlphaMode.Overlay will be the default mode.
You can learn more about rigid accessory creation here and here.
FAQs
Is there a separate upload fee for items with PBR?
- No, the upload fee for PBR items remains the same as regular items - 750 Robux.
Can I upload the same item with and without PBR?
- Yes, you can upload both PBR and non-PBR versions of the same item since they’re technically different items. This allows you to offer options for users with different preferences or device capabilities.
Are items with PBR subject to a different price floor?
- Yes, items with PBR textures will have a different price floor than standard items to reflect their enhanced value for users. Additionally, creators can increase their revenue share by pricing premium items such as those with PBR above the price floor.
What avatar item categories can now have PBR?
- All accessory categories now support PBR, including: Head Accessories (Hats), Hair, Face Accessories, Shoulder Accessories, Front Accessories, Waist Accessories.
Do I need to add PBR to accessories?
- No. PBR textures are optional - you can continue creating accessories without them.



