Creator Roadmap 2025: RDC Update

We’ve updated our roadmap to reflect all major features announced at RDC.


Hi Creators,

Thank you for making this year’s RDC incredible! Whether you joined us in-person or online, your energy and passion are what make this community special.

Following up on our Creator Keynote, we have two key updates for you: our annual “report card” on last year’s progress, and the newly updated roadmap reflecting all the major features announced at RDC.

Our report card

Over the past year, we’ve launched 102 items from our roadmap. Our on-time delivery rate was 53%, a decrease from 59% last year. This reflects a deliberate shift to prioritize stability and quality, ensuring new features work as expected on day one. Consequently, our delayed items increased to 31%.

This coming year, our focus is on tackling fewer projects with higher consistency and quality. We will continue sharing these insights to hold ourselves accountable.

You can review the full breakdown of items that were added to the roadmap, delayed, or launched below.

Report Card on last year’s Creator Roadmap progress

New roadmap additions

We had some really big news at RDC this year: we officially activated our data center in Brazil, increased the amount of cash you receive through DevEx by 8.5% (in compliance with the terms of the DevEx program), and launched Moments in beta – a new way to capture and share short-form videos on Roblox. We also shared the progress we’ve made on Server Authority which we’re aiming to have as an open beta by early next year – if you haven’t already, be sure to sign up for its early access.

And while this is exciting news, we know that we need to build a rock solid platform for you to create great experiences. Therefore, we’ve also announced a number of different features that improve fidelity, performance, your productivity, and ways to earn.

Creating high-fidelity experiences

We want you to build anything you can imagine so we’re very excited to announce support for 4k rendering and emissive maps, both of which we are planning to ship by the end of the year.

Emissive Maps Late 2025

And to make experiences even more immersive and dynamic, we’ll soon launch in-experience Constructive Solid Geometry (CSG) for meshes allowing you to build mechanics that create new geometry during gameplay. For example, a laser cutting through a door:

CSG on Meshes Late 2025

We also announced a number of different improvements for avatars and animation, including Makeup, a new adaptive animation format, and tools for visual compositing and debugging of animations.

Makeup Studio Beta End of September 2025

A powerful, performant engine

Whatever style you choose, however fast your experience grows, and no matter the mechanics you build, the Roblox engine should enable you to easily build for every device from mobile to high-powered gaming PCs. To do this, Scalable Lightweight Interactive Models (or SLIM) will overhaul how we handle Level of Detail (LoDs) on Roblox. It will automatically merge and optimize distant assets to reduce vertex counts and draw calls, and more accurately maintain the volume of each mesh, creating optimized assets that are more recognizable. This will be launched by the end of the year.

SLIM Late 2025

We want you to be able to build massive worlds, so we’re improving terrain to allow for a significant increase in scale and lower memory/storage requirements. Previously, terrain was constrained to 16K studs by 16K studs; by the middle of next year, we’re increasing that limit to 64K by 64K.

Terrain Improvements Mid 2026

Increasing productivity

Enabling higher fidelity and building a powerful engine are important, but the most useful changes are often the small, everyday improvements that save you time. We’re adding a number of improvements that we’re making here such as: the ability to reimport assets with a single click, better place and asset versioning, an updated activity tracker that lets you track unusual activity, and improvement for notifications (they’re overwhelming for us, too!)

One-click model re-import October 2025

New ways to earn

In addition to the 8.5% DevEx increase, we’re committed to providing even more flexibility in how you monetize. For Marketplace creators, we recently introduced PBR accessories and emotes, and will soon launch Marketplace Select to improve discovery for premium avatar items. We’re also introducing powerful new options for experience developers: subscriptions will soon be purchasable in Robux, and managed pricing will automatically optimize your in-experience item prices using A/B testing and regional data. Finally, next month, we’re launching the ability to buy and sell models on the Creator Store.

Full list of Creator Roadmap Additions

Here’s a full list of all 23 new roadmap additions, for this update we’ve added [New] label to the roadmap to make it easier for you to see these additions.

Click here to view the upcoming roadmap!

Create however you want

Easy creation, optimized for your ideal workflows

Freecam upgrades (Mid 2026): This update will enhance our Freecam feature, which enables in-experience camera free-roam for spectating and cinematic video production. Specifically, it will provide more control over camera movement, speed, and visual effects, enabling smooth and dynamic shots.

Enabling higher fidelity experiences that scale across devices

Scalable Lightweight Interactive Models (SLIM) replaces Model Level of Detail system (Late 2025): SLIM automatically composites your models and renders different LoDs for them. This can drastically reduce the number of triangles and draw counts required to render your models, which allows Harmony to dynamically scale down on lower-end devices and scale-up on higher-end devices. In the first release, SLIM will replace the existing Model Level of Detail system and will work with experiences that have instance streaming enabled.

Emissive maps (Late 2025): This is an additional Surface Appearance map for emission that will give you higher fidelity control over parts of your object that should glow.

4k texture rendering (Late 2025): With cloud transcoding, texture streaming, and Harmony, your textures can now be rendered at up to 4k resolution on client devices that have enough resources to support it.

Enhanced voxel terrain (Mid 2026): Significantly increase scale, lower memory/storage requirements, and enhance mesh rendering for higher visual quality.

Robust engine capabilities provide creative freedom

Server authority (Beta - Early 2026): Beta of native support for Server Authority with latency compensation. If a creator enables this feature, the server will become the single source of truth for game actions, logic, and data.

Sample accurate playback and batch audio changes (Early 2026): Offers sample accurate audio playback and synchronization across multiple audio API calls. This allows you to start audio playback at an exact sample time, rather than an arbitrary server/client heartbeat. This also provides the ability to ensure a set of audio property changes occur in the same frame.

Avatar creation and Marketplace

Physically-Based Rendering for Accessories (PBR) (Live): PBR uses roughness and metalness properties to simulate how light interacts with materials, creating more realistic and visually rich assets. This enhancement allows for much higher quality accessories, enabling creators to bring more detailed and immersive visions to life. This includes all accessory types such as Hats, Face Accessories, and Back Accessories as well as Hair.

Emotes (Live): Creators can publish and sell custom emotes on Marketplace and inside experiences. Emotes are short animations that an avatar performs, making it easier to communicate and celebrate with others, enhancing the experience to feel more social and lively.

Avatar Switcher (Late 2025): Users can change their avatars anywhere, anytime, including in experiences that support avatar switching.

Makeup (Studio Beta - Late 2025): Apply makeup to different avatar heads, experiment with the new features, and creators can create their own makeup in anticipation of the full platform release.

Makeup (Full Release - Early 2026): A new avatar asset type – creators can make lipstick, blush, eyeshadow, and pair different makeup assets to create cohesive looks, transferable across heads just like other avatar assets, and offer their looks for sale.

Generative AI accelerates creation

4D object generation (Mid 2026): Generate interactive, scripted, and textured 3D assets with prompts for select object types.

Create with licensed content

License Manager: Self-serve IP holder onboarding (Late 2025): An onboarding flow for eligible IP holders to apply on their own, and tools to help IP holders define and manage licenses at scale. This will include better communication tools between IP holders and creators, and improvements to how Roblox scans for IP use.

Studio & Engine performance and stability

Layered Clothing performance improvements (Late 2025): Smarter fitting logic and other optimizations will ensure smoother, more efficient gameplay.

Benefit from a growing creator ecosystem

Accelerate creation through community-generated assets

Share custom animations through Creator Store (Early 2026): List your own animations and find other community-made animations to use in your projects.

Grow and engage your audience

Personalized discovery for everyone

Moments APIs (Late 2025): A new set of APIs to help creators build their own in-experience content creation, sharing, and discovery systems. These tools are designed to drive a new era of creativity, social interaction, and discovery on Roblox by enabling more moments to be captured and shared, putting users’ most exciting gameplay from your experiences directly in the hands of the community.

More ways to earn and advertise

8.5% DevEx Increase (Live): Creators now get 8.5% cash for earned Robux through the Developer Exchange program.

Subscriptions in Robux (Early 2026): Subscriptions are a valuable model for engaging your most loyal fans with recurring benefits and perks. We are expanding Subscriptions within Experiences to include Subscriptions in Robux, making Subscriptions accessible to a wider audience of players.

Managed pricing (Mid 2026): Combines price testing and region-specific pricing to automatically ensure you’re always offering the best price for your in-experience items.

Creator Hub is your key to success

Actionable insights to grow your experience

Experience overview improvements (Late 2025): View retention KPIs by acquisition source and select to view similar experience or genre benchmarks on your Experience Overview page.

Notifications and personalization keep you informed

Improvements to creator notifications (Late 2025): More personalized announcements and alerts in the notification tray for Creator Hub and Studio.

Collaborate more efficiently as a team

Activity Tracker alerts suspicious behavior (Mid 2026): More robust event coverage, flagging when collaborators take suspicious activity, so you can keep your groups safer.

Delayed roadmap items

Since our update a couple of months ago, a few items have slipped past Mid 2025. As always, we want to be transparent when items on our roadmap slip past their original date or are put on hold. We appreciate your patience, and we’ll continue to work to get these out and in your hands soon.

Click here to view

On hold

  • Scripting and Package activities in Studio Activity History
  • Package publish support Place publish

Late 2025

  • Input Action System
  • UIStroke improvements: scaling, offsets, and more
  • Open Cloud Developer Products and Game Passes Management APIs

Roadmap features launched since the last roadmap update

Click here to view

Lastly, we launched 6 items since our last update:

Not on the roadmap but important to know, we launched additional features/improvements including:

FAQs

Click here to view the FAQ

Why did you launch something that wasn’t on the roadmap?

  • The Creator Roadmap is not a comprehensive list of everything Roblox is doing (it’s hard to summarize what 3000+ people are working on!). Some examples of reasons why products may not show up on the roadmap are:
    • User-facing products that require no action from creators
    • Products that require us to coordinate or integrate with third parties, for example, Meta Quest and 17+ experiences. This can result in uncertainty in our ship dates or we may not be able to communicate in advance until the other party is ready.
    • Products we’re holding to announce at RDC
    • Products we aren’t sure are going to be impactful or have enough funding to hit their dates

Why did a feature slip past its target date?

  • We do our best to forecast realistically, but sometimes features take longer to ship than anticipated or other features take precedence. As some of you may know, software scheduling estimation is an imprecise art.

Why is an item that was shipped no longer on the roadmap?

  • To keep this roadmap forward-looking, we remove features from the roadmap that shipped over 6 months ago. This is not an indication that the feature is no longer being supported, but rather to keep the roadmap a reasonable length. You can always review past updates on the DevForum to catch-up!

Why is something on the Creator Roadmap site and not included in this DevForum post?

  • To keep this post short, we only include items on the roadmap that have changed; if they’ve been added, shipped, or delayed.
96 Likes

This topic was automatically opened after 10 minutes.

I really liked a lot of the stuff here, especially some of the stuff shown at RDC such as server authority and the realtime AI prompts with npc’s. With that being said, you guys are missing something from your roadmap still!!!

During the Builderman Q&A, David asked me to send him my outline of my proposal to return sales to the platform and he would take a look and give some feedback. I really want to stress that this would be great for growing Roblox and for retaining current users on the platform - please hear me out David!

28 Likes

Is there a way to view the Q&A that the players filled out before RDC2025 for a chance to get a response from Builderman?

Submit your questions for RDC 2025 - Updates / Community & Events - Developer Forum | Roblox

6 Likes

With the terrain improvements, can we also have increased control over them with StreamingEnabled? It seems as if Server Authority will unfortunately require StreamingEnabled, but using terrain with streaming at large scale clogs the server’s bandwidth by constantly streaming voxels in and out. Perhaps an option for persistent terrain streaming, or zone-based streaming regions?

7 Likes

Seconding this. As someone who stopped developing games and focuses more on trading and limiteds, it’s felt for a long time that Roblox doesn’t want that anymore - it feels like you’re just waiting for a chance to kill them off the way they did with forums.

It’s a bad decision, imo. The best part of Roblox has always been that there’s things for everyone. Modern Roblox feels like it’s designed for the games and that’s it, which, as much as that’s core to Roblox, feels like a ton of missed potential.

6 Likes

Good Roblox. You had enough with the items. R-D-C is TOO BIG

1 Like

Can we add more GUI features to Roblox?

The UI stroke update was cool but I feel every GUI instance could get a good upgrade.

  1. ScrollFrames: You should be able to control the amount of pixels the scroll bar moves similar to the studio. This is a property that we need yet it is locked behind roblox scripts

  2. UIGradient: it could have different types of gradient rather than just the linear one

  3. UICorner: Missing important properties such as being able to specify what corners you want effected

I would love for more gui related stuff to come out. Maybe even a Gui Masking instance could be made one day and we can turn images to look like shapes or even make text be made out of a image!

83 Likes

I’m actively melting from the lack of websocket speak.

7 Likes

Will UGC makeup be like classic faces?

2 Likes

Will terrain have the ability to change colors, and grass decoration textures? This is something we have all been waiting for ages now

8 Likes

I’m mostly excited about the terrain update, it always felt very performance-heavy and unoptimized. Now that it’s going to decrease in hardware usage, I’ll definitely use it way more. The size limit increasing quadruple is nice too.

Also, I tried using the terrain generator just now, and realized that I can somehow generate 64k by 64k, except that the Y size can’t go past 60. Has this always been possible or am I finding out about that just now?

4 Likes

Damn. Couldn’t even score a high D. Disappointed in you Roblox.

4 Likes

my energy and passion for hating on the current state of roblox? heck yeah

2 Likes

TERRAIN IMPROVEMENTS!, Oh my goodness!!

There could be so many more additions to this. UI is one of the main aspects of Roblox game development where I find it to be seriously lacking.

Add UI Effects!

UIEffect where it could have multiple properties like Blur, Saturate, Mask (similar to ClipDescendants, but instead of having a hierarchy of objects, you can link an object to act as a mask OR images), Shadow (inset, outset, whatnot), Overlay (color, image, gradient), etc could all be so beneficial and simplify workflow. These are just a few ideas; they could be improved on, but they get the idea across.

Shape Builder

You can make custom (vector) UI shapes like lines, squares, pen tool, etc., which can be useful for masking (see idea above), morphing UI elements (you could make them animate using keyframes!), etc.

3D UI

This is a bit more complicated; however, you could base ScreenGUIs in a 3D environment rather than on a 2D plane, where you can see how UI overlays each other visually, perspective warping (rotating elements on the Z axis as well, essentially), camera/viewport that is animatable, that affects the UI workspace only, etc. This idea is a lot more ambitious and would require a full rework of how the current UI works, and ideally, it would always be an opt-in feature.

Allow current UI elements like UIStroke to be affected by the parent

If you have a window with a UIStroke that you’re animating the transparency of, you can set the UIStroke to be affected by the parent, so you don’t have to animate it individually.

Fix the Rotation property and ClipDescendants!

This is a known limitation which I find a little bizarre that we have to do workarounds to make it actually work, possibly costing performance and hierarchy organization.

this was a big post which i’m sure Roblox isn’t necessarily expecting feedback, only updating us, but I wanted to share since this post inspired me to send these ideas in.

good stuff Roblox. :stuck_out_tongue:

18 Likes

Roblox, do you have any plans to add ugc classic faces, cause if not I think you should

2 Likes

It’s about time! I seriously cannot wait to see how I’m going to use emission maps in my models and maps. Right now I’m having to use hacky workarounds that limit me.

Lava cracks on my maps:

Eyes on my characters that glow (and that don’t have to rely on separate parts or accessories that don’t scale correctly when resizing models without lots of coding:

8 Likes

And maybe 2d particle systems for UIs.

6 Likes

I like this! Maybe it would look something like this and would have sections.

I even added some properties that would be nice. Just a example image of how much of a upgrade our gui could have

8 Likes