I think you get points no matter what unless it is you or a dev on the group
My graph is still completely blank. I know that I have some premium players, the game usually has around 5-10 concurrent players when I run ads, and Iâve been running ads for the last few days.
I have a game that gets around 400-600 visits daily and Iâd say 1 out of every 10 or so players has premium and the average visit time is 7-10 mins
Ever since this program was introduced, my âprojectedâ robux is 8
Anyway I wouldnât recommend running ads on your game if your expecting this program to pay off the ads
Wow I love this Update,
This Update will help Many Developers
this is a great new feature for developers but for a regular player that does not want or canât buy premium, this will be a disaster but Iâm sure this feature will be improved till its full release!
With this update an update to the look of the developer stats section came in. Is anyone else noticing their developer stats moved from your time to 7 hours behind?
Seems like a good idea, I think it will turn out pretty well.
Hopefully this isnât based on total time, but rather % time per premium player.
Ie, if premium player 1 plays 10 hours, and 5 hours go into the game 1 and premium player 2 plays 4 hours and 2 hours go into game 2, then both games should get equal credit.
Otherwise there could be a rather unhealthy time optimization thing going on. Some games, not to name names, pay out in-game currency to players simply for being logged on. Not sure how that improves the general experience and ideally would be against TOS.
I am confused. Paid access games are filtered out of Premium Payouts, but are games restricted to only group members filtered out aswell?
So Iâve tried doing a bit more digging on why nothing shows up in my premium payouts section of the developer stats. When sending a request to the API, it just returns {}
. Is this a bug or just because I donât have a very popular game?
The only people this benefits are those who do not have existing monetisation. They get money out of nothing with this; everyone else, why on earth would anyone choose to advertise Roblox Premium for Roblox, when they can instead design their own subscription model.
Sure this is Robux from nothing for some people, but nobody has any incentive here to divide their player base for these measly amounts of Robux, nice try Roblox but we arenât going to sell your products for you for what in most cases will be a negative due to the detrimental effect it is likely to have on our games.
This doesnât even mention the huge amounts of unknowns here which makes me wonder why so many games have already hopped on the bandwagon to test it out.
Hold up! So trade hangouts and other similar games are gonna be making so much. Not offended or anything, just that itâs basically a premium standby game.
Robloxâs TOS wasnât formed because Roblox values morals, it was formed only because theyâre forced against their will to obey these laws or end up being penalized if they refused. For example, itâs highly possible traditional gambling mightâve been allowed if there wasnât an age restriction forced on to it by law.
Whether you like it or not, poor use of time management is the playerâs fault and Isnât our responsibility until Roblox says so. Morally it will always remain our responsibility because the system does what we told it to do yet morals arenât an obligation of anyone.
If their objective is to optimize profits than yes theyâll do exactly what youâve feared. Morals arenât an obligation and until congress gets involved to mark manipulative usage of mechanics as unconstitutional than it wonât be added into the TOS. The way you make the most money is through manipulative mechanics, thatâs how this business model has continued to remain profitable. You can make a profit without use of manipulative mechanics, youâll just receive less in comparison to those who rely on manipulative mechanics.
Not sure this is the right thread for that discussion, and it wasnât really so much my point anyways. Games that merely encourage players to stay logged in donât seem like compelling experiences that favor Roblox as a source of pretty innovative experiences.
Developing a reward system for such mechanics doesnât seem like a good idea.
There are some very highly ranked games that do this, and I sometimes wonder if thatâs partially why they are so highly ranked.
That said, itâs hard to avoid folks gaming the other signals, such as likes, etc, and even blending them would just encourage folks to pester their users ever more (please like my game and Iâll give you such and such reward)
Time is reasonable, and I suspect as long as itâs done % wise itâll probably work out. Still, I can see some folks just trying to get premium players to âhang outâ on their servers while theyâre not playing games.
Curiously, though, Roblox discourages multi server access, which does reduce this possibility somewhat. I often wonder why. Discord seems to be fairly popular, and I can image having a game/server open as a âchannelâ might be fun to hang out with my friends while Iâm playing other games.
Younger folk are amazing multi-taskers (again, see Discord)
It seems like this reward system is getting in the way of their ability to further engage with their player base for reasons Iâm not clear on.
More players in server = more social engagement, the more players whether they prefer to be P2W or F2P will minimize the possibility of a dead server occurring. Thatâs the initiative with this system, so if I hypothetically had a quest system restricted to premium players only and gave them time consuming repetitive quests yet cool aesthetics in exchange as a reward that Nonpremium players couldnât obtain than it would encourage the non premium players to become premium just to obtain the ârareâ visually appealing aesthetics theyâve seen premium players obtain.
Correct me if Iâve mistaken though I believe your perspective on this topic is coming from a right vs wrong (aka morals) rather than from a business perspective. Arguably yes, itâs highly possible weâre off topic which weâll be warned if itâs determined to be OT.
My reasoning for responding to this publicly rather than addressing it privately(while Iâm aware itâs not justifiable) is because many people fall under the misconception that legality has a correlation with morals. It doesnât, Robloxâs business model has & never will be built off of morals. If every developer implemented a player friendly system with 0 manipulative mechanics involved than Roblox wouldnât be as profitable.
You may not like it, youâve just got to accept it.
I really like the idea how ROBLOX is adding these new features! I know there are pros & cons out there about this, but this is actually really a awesome update!
This is helping me as a developer. Itâs gonna raise my income by around 10% and allow me to save up advertising funds faster. I also award users who have Premium with a small boost, so yes it is helping them too.
Ive noticed that in my graph as well. Today we just got the biggest spike in our robux earned so far. Yet our playtime score has gone very low
Iâm waiting to know how much of an incentive it is to prompt premium as opposed to prompting in-game dev products.