Introducing Premium Payouts!

I think you get points no matter what unless it is you or a dev on the group

My graph is still completely blank. I know that I have some premium players, the game usually has around 5-10 concurrent players when I run ads, and I’ve been running ads for the last few days.

I have a game that gets around 400-600 visits daily and I’d say 1 out of every 10 or so players has premium and the average visit time is 7-10 mins

Ever since this program was introduced, my ‘projected’ robux is 8

Anyway I wouldn’t recommend running ads on your game if your expecting this program to pay off the ads

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Wow I love this Update,
This Update will help Many Developers

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this is a great new feature for developers but for a regular player that does not want or can’t buy premium, this will be a disaster but I’m sure this feature will be improved till its full release! :grin:

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With this update an update to the look of the developer stats section came in. Is anyone else noticing their developer stats moved from your time to 7 hours behind?

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Seems like a good idea, I think it will turn out pretty well.

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Hopefully this isn’t based on total time, but rather % time per premium player.

Ie, if premium player 1 plays 10 hours, and 5 hours go into the game 1 and premium player 2 plays 4 hours and 2 hours go into game 2, then both games should get equal credit.

Otherwise there could be a rather unhealthy time optimization thing going on. Some games, not to name names, pay out in-game currency to players simply for being logged on. Not sure how that improves the general experience and ideally would be against TOS.

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I am confused. Paid access games are filtered out of Premium Payouts, but are games restricted to only group members filtered out aswell?

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So I’ve tried doing a bit more digging on why nothing shows up in my premium payouts section of the developer stats. When sending a request to the API, it just returns {}. Is this a bug or just because I don’t have a very popular game?

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The only people this benefits are those who do not have existing monetisation. They get money out of nothing with this; everyone else, why on earth would anyone choose to advertise Roblox Premium for Roblox, when they can instead design their own subscription model.
Sure this is Robux from nothing for some people, but nobody has any incentive here to divide their player base for these measly amounts of Robux, nice try Roblox but we aren’t going to sell your products for you for what in most cases will be a negative due to the detrimental effect it is likely to have on our games.

This doesn’t even mention the huge amounts of unknowns here which makes me wonder why so many games have already hopped on the bandwagon to test it out.

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Hold up! So trade hangouts and other similar games are gonna be making so much. Not offended or anything, just that it’s basically a premium standby game.

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Roblox’s TOS wasn’t formed because Roblox values morals, it was formed only because they’re forced against their will to obey these laws or end up being penalized if they refused. For example, it’s highly possible traditional gambling might’ve been allowed if there wasn’t an age restriction forced on to it by law.

Whether you like it or not, poor use of time management is the player’s fault and Isn’t our responsibility until Roblox says so. Morally it will always remain our responsibility because the system does what we told it to do yet morals aren’t an obligation of anyone.

If their objective is to optimize profits than yes they’ll do exactly what you’ve feared. Morals aren’t an obligation and until congress gets involved to mark manipulative usage of mechanics as unconstitutional than it won’t be added into the TOS. The way you make the most money is through manipulative mechanics, that’s how this business model has continued to remain profitable. You can make a profit without use of manipulative mechanics, you’ll just receive less in comparison to those who rely on manipulative mechanics.

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Not sure this is the right thread for that discussion, and it wasn’t really so much my point anyways. Games that merely encourage players to stay logged in don’t seem like compelling experiences that favor Roblox as a source of pretty innovative experiences.

Developing a reward system for such mechanics doesn’t seem like a good idea.

There are some very highly ranked games that do this, and I sometimes wonder if that’s partially why they are so highly ranked.

That said, it’s hard to avoid folks gaming the other signals, such as likes, etc, and even blending them would just encourage folks to pester their users ever more (please like my game and I’ll give you such and such reward)

Time is reasonable, and I suspect as long as it’s done % wise it’ll probably work out. Still, I can see some folks just trying to get premium players to ‘hang out’ on their servers while they’re not playing games.

Curiously, though, Roblox discourages multi server access, which does reduce this possibility somewhat. I often wonder why. Discord seems to be fairly popular, and I can image having a game/server open as a ‘channel’ might be fun to hang out with my friends while I’m playing other games.

Younger folk are amazing multi-taskers (again, see Discord)

It seems like this reward system is getting in the way of their ability to further engage with their player base for reasons I’m not clear on.

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More players in server = more social engagement, the more players whether they prefer to be P2W or F2P will minimize the possibility of a dead server occurring. That’s the initiative with this system, so if I hypothetically had a quest system restricted to premium players only and gave them time consuming repetitive quests yet cool aesthetics in exchange as a reward that Nonpremium players couldn’t obtain than it would encourage the non premium players to become premium just to obtain the “rare” visually appealing aesthetics they’ve seen premium players obtain.

Correct me if I’ve mistaken though I believe your perspective on this topic is coming from a right vs wrong (aka morals) rather than from a business perspective. Arguably yes, it’s highly possible we’re off topic which we’ll be warned if it’s determined to be OT.

My reasoning for responding to this publicly rather than addressing it privately(while I’m aware it’s not justifiable) is because many people fall under the misconception that legality has a correlation with morals. It doesn’t, Roblox’s business model has & never will be built off of morals. If every developer implemented a player friendly system with 0 manipulative mechanics involved than Roblox wouldn’t be as profitable.

You may not like it, you’ve just got to accept it.

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I really like the idea how ROBLOX is adding these new features! I know there are pros & cons out there about this, but this is actually really a awesome update! :slight_smile:

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This is helping me as a developer. It’s gonna raise my income by around 10% and allow me to save up advertising funds faster. I also award users who have Premium with a small boost, so yes it is helping them too.


If i have less score, i get more robux ?

d e a l .

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Ive noticed that in my graph as well. Today we just got the biggest spike in our robux earned so far. Yet our playtime score has gone very low

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I’m waiting to know how much of an incentive it is to prompt premium as opposed to prompting in-game dev products.