This is an amazing feature! I wonder if they would make an exception for a 17 year old in college haha
I mean just give them your ID. You also sign a contract. They will find a way to confirm your age. Many services ask for ID to verify age.
I meant that you donāt find premium users in āEscape Thanos Luca Obby 99999 Levels!ā Because most are too old to find such a game even mildly entertaining. When I said āmatureā I was referringa to their brain development.
@Azorpine606
Theoretically speaking, the same could go for their brain development, too. Premium status does not necessarily state how mature a user is brain-development wise. Iād say itās moreso a mix between their age and what they have learned themselves. However, you do have a fair point, as many premium users are older from what I have seen and therefore have more developed brains.
That could, theoretically speaking, be possible, though I feel the reason itās 18+ is they may need you to sign a legal document due to the large amount of real money involved in this (Iām not sure since Iām just 16. This is what I assume is happening.) So, if you were to become an exception, you would likely need a parent to sign it, or would need to wait until you are 18.
The average Premium user is older than the average Roblox user. Thatās a fact.
You could very well be correct here- With how many Iāve seen with premium, as well as the fact real life money is involved in purchasing it, I assume a majority of them are at least 13+ and therefore act very mature and are acting this way due to their brain being more developed. I was unable to find any sort of statistics on the average premium userās age, so for now, I must agree until I find concrete evidence otherwise if I do.
$500,000 minimum is insane. Never thought Iād see the day where such large amount of funds were being used in this way. Itās really refreshing to see how far Roblox has come.
This new project is really going to bring high quality experiences to Roblox and Iām very excited to see what comes out of it.
What exactly does this mean? Itās sort of vague and because so I feel like itās going to be interpreted incorrectly.
Why 18+? There are a lot of good developers that are under 18. Younger people know what games they like which means they could also have the best ideas and gain visits from younger players on the platform. Maybe make it around 13+ so you donāt get any applications that arenāt serious. Overall, I like the idea and I think a lot of other people will to, but lots of people that are passionate but also under 18 may be feeling left out as this may be the only opportunity we get.
Itās most likely because thereās quite a bit to go through for doing contracts for people under 18, considering the amount is really large itās not small.
They probably donāt want to take the risk? It would be good if there are other programs like this for under 18 too.
I only have 1 question. How many projects get accepted or it just depends from a number of applicants? Maybe a real question is what is the max amount of projects that can get accepted?
Also better learning resources on roblox. would help developers push boundaries. the current ones are very mediocre and not there arent many advanced tutorials for things like scripting and animation
I have a question, what if a developer wants to form a studio but currently is the only dev and is looking for developers, how would they go about applying as they are going to hire developers if they get the cash.
I like this idea, but it has an issue. To my understanding, this is being done to help make Roblox be less of a ākidās gameā platform as has been the goal for the past new experimental features (new textures, new avatars, etc.) but this is going on it completely wrong.
If you want more Roblox games that arenāt geared towards kids, you donāt want to try to shape the user experience to feel less child-like through things like higher resolution textures - you want to shape the developer experience by giving them the ability to make more impressive things. Look at platforms like Unreal Engine - with a few clicks of your mouse and a bit of configuring, you have a graphics engine that could rival the look of real-life. Unity allows developers to customize their experience for every platform and type - 2D, 3D, with crazy mechanics, or with simple ideas, and itās also open to major customizations and plugins. Roblox, however, is limited in all of these fields. It doesnāt have the best of graphics, it doesnāt allow people to import large meshes, it doesnāt let developers do as they please when it comes to choosing the outcome of their game - theyāre given a few materials, a strict 3D setting, and not much else (unless theyāre good at scripting).
Roblox Studio is a joke compared to basically every other development platform - itās made for children, after all. If you want to make a platform that isnāt geared towards just children you need to also make the development not geared towards just children. The Developers and the games they make are the platform after all. We want flexibility and more complexity. Throwing money at the problem wonāt fix the issue of people not wanting to develop using studio.
I kind of disagree with what youāre saying. I feel itās very simple to create high quality content in Roblox studio. Roblox studio also has many advantages over using Unity/UE4. Team create is one of the most prominent features. Being able to work as a team and see everything update as youāre doing it is simply amazing. And then of course, all the client/server issues and dealing with all the network stuff on UE4/Unity is a headache compared to how simplistic it is with Roblox. As far as graphics go, itās all about the assets you use and what not. My studio has a very talented level designer so our project is simply breathtaking compared to most (In my opinion :D). And of course, look at the simple ways to make mobile and what not compatible with PC, itās all built in for the most part. The advantages of using Roblox Studio compared to some of these other game engines just far outweigh any cons for developers such as myself.
How would this funding work? Couldnāt someone just apply, get the money, and work on a game without using the full funding/pocket the rest? and does the game need to actually be released and will there be repercussions for not releasing a game in an allocated amount of time?
According to the post, you need to reach some type of milestones to be awarded the funding, so Iām sure you wouldnāt just be able to get all the money and walk away.
What would happen if the project derived from the plan and/or someone decided to take all the funding from the milestones reached and ditch?
That Iām not really sure on. I bet they wouldnāt really accept anyone who doesnāt have a really solid plan and actually knows what theyāre doing though. The application process requires quite a lot of planning it seems. At least from what Iāve seen of it, havenāt fully finished the application yet as my studio is still working on the many things requested. Iām sure if someone were accepted they most likely have to sign different documents which would potentially make it where they canāt do such a thing. And even if they did, Iām sure theyād have to hear from Robloxās lawyer if this did happen.
Could anyone clarify this for me? Iām not quite sure what they mean here, itās weirdly worded