Pretty awesome, but I also think to balance the scale for developers under the age of 18, there should be an alternative option for robux instead of USD.
Cool opportunity! Wow is that a lot of money.
So how many developers/studios will be accepted? One? A hundred? $500,000+ is a large sum so imagine there will be very few participants, but Iâm eager to see more very polished games on this platform.
Brookhaven doesnât break any major milestones graphically or otherwise.
Also, this program is for new games not to improve on already popular games.
This will probably get deleted butâŚ
I feel like this money theyâll be spending on projects potentially bigger than Robloxâs britches is misused. They could instead focus on improving the actual engine as a whole, so that all developers may benefit. Whereas this âGame Fundâ is only going to benefit a handful of devs that are selected for the game fund.
Myself I own a game that does actually push the engineâs capability. I had no budget starting out, and have only spent under $1k to get it to where it is. And from experience I can say Robloxâs goal of pushing the platform is good, but this projectâs effort is misplaced. Roblox canât handle a lot of what most game engines can handle.
I even recall Berezaaâs project Vesteria that was funded by the Accelerator Program. They had a budget of $230k + initially and it still had numerous issues cough TeleportService cough. No matter how much money they threw at it, it could only be as good as the platform it was on. And they shutdown for a long time.
Heck my own high quality game Tower Defenders can barely run on a lot of devices and yet Iâve spent months-years optimizing it. And Iâve had top devs advise on itâs performance and efficiency.
Or perhaps this money could be spent on increasing DevEx payouts for ALL devs? Has Roblox forgotten the huge blowout of top developers giving testimony to Robloxâs notorious low turnouts for developers?
You wrote that wrong, brother. Itâs $500,000 not $50,000.
Well i know that, but i donât think owners with games with like 100 player a day would be known even if they would apply. Here comes popularity.
I donât like this idea⌠Large amounts of money does not equal better quality/better grossing games. This is extremely evident by what happened with Vesteria. Money such as this would be better off paid out to the developers who had a massive hand in generating it in my opinionâŚ
Woah! $500,000 is insane. I would love to see this in the hands of the right developers so we can bring more higher quality games to the platform. It would for sure be cool to see some games on par with other popular games in general (Call of Duty, Valorant, GTA etc.)
if you want developers to push boundaries, then shouldnât the focus be improving the resources available to us in Roblox studio. Boundary pushing features that were added are things like mesh deformation and tweening. hopefully the particle emitter can become better to
Great idea but knowing roblox their gonna screw it up somehow.
Hey, $10,000 or maximum $100,000 sounds good! But i donât think there are enough people to fuel an $500,000 gameâŚ
Please include a list of games that you or your team have launched previously. This list can include titles released both on and off the Roblox platform and should include links.
My team and I do not have previous projects together, but weâre very close to finishing a game that we have been working on for the past year. Is it possible to link our own individual projects that we have contributed to? Or does it only include projects we have worked on together? If not, are we able to provide a file copy of our game?
This post specifies that the same support as for any top Roblox developer will be provided, what does this mean? Is this akin to the way the accelerators functioned?
Additionally, what is the catch to this sum, and what happens if the developer fails to meet their planned release date? Will the platform intervene at all or attempt to push the metaverse idea into this game?
And lastly, does this game have to be eligible for the Chinese version in its gameplay?
I would really love to see a triple A title style game on Roblox. Really high detail, effort, etc. Money issues such as sounds / audio payments exist when developing. Because of the money here, this would not be an issue which could be a nice relief off the people making these games to focus on something great. Anyways, this looks extremely cool and I hope to see really great games made from this.
This truly is expanding the platform. I can only imagine how top notch these games are going to be if they are being funded with 500K USD+
Big congrats to Roblox overall as well . Weâve come a long way and this is showing how advanced our platform is getting.
Sadly, these games probably wonât be too high detail as theyâll have to deal with Roblox limits.
Am I the only one who really thinks that someone named âGame Fundâ has joined the team before I read the thread?
Are you refusing money? Also this fund is not meant for minor games, this is so that these developers can hire even off-platform or some of the best in their fields, to carry through a game of top notch quality to be the symbol and image of Robloxâs metaverse. Itâs also likely intended as market stimulation for Roblox development, cheap and non-beneficial prices have long plagued the platform, this may be their way out.
Roblox is underestimated by most, the engine can run a lot just fine, and could handle an optimized equivalent to quite a few modern AAA titles without many issues.
However, the fact is that it really canât since texture size limits + mesh limits make games look less realistic.