Is it possible to use Open Cloud API methods in studio?

Sorry if I’m in the wrong category, after reading the pinned post this seems to be where I’m supposed to post questions relating to the Open Cloud API, but do correct (in a private message) me if I’m wrong.

After the recent announcements for communities, I was very excited to see a new endpoint that allows you to automate updating a user’s roles based on in-game triggers.

However, I do believe you require off-platform tooling for this, e.g. a website, which is extremely annoying as you are changing roles based on IN-GAME triggers, and I was wondering if it would be possible to do this from a script. I asked if this was possible in the topic where this was introduced, and this is the only response I got.

However, as the response states, there is no documentation regarding this and a following staff response suggests the behavior can be changed at any time. (Still, if you currently know how to use it, please tell!)

I was generally wondering if there was any way to use this in a script, not for production, mainly to test this feature as I feel that the ability to automate group roles would be essential to my games, especially when forums are released.

A general use-case: I would be able to add an in-game verification trigger that locks access to post on the forums behind a certain amount of progress, and essentially reduce the amount of bots to zero, and minimize raids.

There’s unfortunately no documentation on the new OpenCloudService so you’ll have to go the old route of using HttpService with a proxy. However as you have to pass sensitive information (your API key), it is reccomended you host your own.

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