Hello, I am currently having trouble with getting the Joint to operate properly
Video example: (fingers crossed it loads)
Ive come to the conclusion that the ‘Petals’ meshpart seems to be affecting the overall rig, as without the petals being rigged, the whole rig moves just fine.
Yes, everything is unanchored, I did check if the HRP (HumanoidRootPart), Petals, and any BasePart were unanchored.
Here are the joint properties parented to that Petals object:
i have checked other forums to see if anyone has a similar issue, apparently i couldnt find any other sources relating to the issue.
Update: I would also like to say the whole rig only works when humanoidrootpart is anchored. The reason i didnt go for this approach is because i tested it on other rigs with the HRP being unanchored, and that rig working just fine.
basically, a property called RootPriority exists which influences the assemblyrootpart, which from what i understand controls the rootpart or “the humanoid root part” in this case. So if i were to set the RootPriority to a higher value, similar to ZIndex in UI, it will make that the main part like the humanoidrootpart of a model.
so for some reason the AssemblyRootPart was set to Petals, which treated it as the PrimaryPart (HRP in this case), causing all the parts to be dependent on the Petals transformation. hope that makes sense
sorry if theres any grammatical errors here im just typing this because YAYYYY!
hope this helps!!
edit: apologizes for the immediate solution i found (kinda embarrassing i have to admit), at least i can show other fellers if they come across this issue! oh well!!!