Any alternatives to BasePart:BreakJoints()?
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6
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457
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January 22, 2024
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Model:MakeJoints() (cars)
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4
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1695
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January 7, 2024
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Jointing gun makes character fly
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5
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100
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January 4, 2024
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RigEdit - Create and edit animation rigs!
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40
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51472
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November 29, 2023
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How would I do this?
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2
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149
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November 25, 2023
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A way to stop explosions from breaking Joins and welds, but take damage instead
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10
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4312
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October 22, 2023
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How can i make the viewmodel arms relative to the weapon?
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0
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203
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September 17, 2023
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How do I convert Pose's CFrame to Motor6D's C1?
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2
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332
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July 10, 2023
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How to make the (Motor6D) Neck turn relative to its rootpart's axis
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1
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355
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July 29, 2022
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Need help with IK Implementation (Inverse Kinematics)
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0
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332
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April 17, 2022
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Help understanding joints
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0
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271
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March 3, 2022
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2 Modules using OOP for a Shooter. Pretty messy, there is probably a better way
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7
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3168
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February 11, 2022
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SurfaceWeld Module | Weld parts that are touching surfaces!
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2
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1315
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January 10, 2022
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Problem with car tutorial
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1
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286
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August 21, 2021
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Script changes player's tilt when ran client-side but doesn't run server-side
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4
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1173
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May 20, 2021
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How can I attach my characters joints to the camera with CFrame and make animations still work?
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0
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409
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April 30, 2021
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Changing CFrame of Motor6D Breaks Animation
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1
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1982
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September 10, 2020
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RootJoint tilt isn't smooth
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0
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367
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August 15, 2020
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Joint Goes the Wrong Direction in Animation
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0
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444
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June 17, 2020
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Vehicle Problems: Broken Joints
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6
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696
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June 2, 2020
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Works in studio but not in game
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3
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644
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February 6, 2020
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