Keyframes Animate Everything Around Me

Adding keyframes via hotkey at the scrubber is definitely something we can consider throwing back in, in the near future!

The control the switch between world/global space now matches the studio key binding, Ctrl + L.

To view the time range you want, you need either grab the ends of the horizontal zoom bar at the bottom of the editor to zoom in, and then scroll it to the section of keyframes you want to view. This is the same as how it worked in the old editor.

As for overall animation length, that is determined by your final keyframe (notice the section of the timeline that is darker, and then gets lighter once it passes your last keyframe), not the time input at the top left. That input is for timeline length in the editor itself, and it basically just adjusts how much space you have for editing keys. We keep it a minimum of one second, mainly for avoiding a default state of it being very zoomed in. You are always free to zoom it in yourself via the zoom bar at the bottom of the editor that I mentioned above.

1 Like

Zoom bar doesn’t seem to do anything, at the very least I can’t scroll to change the time frame. See above screenshot, scroll bar has “no room to move”

Grab either end of the bar (with the icons that have two arrows pointing in opposite directions with a line between them) and drag, this should shrink the bar and perform the zoom. Then you can scroll to your desired time range.

If you don’t want to click-drag, then using CTRL + Scroll Middle Mouse wheel while the mouse is active in the timeline/keyframe area of the editor will also zoom it for you

One of the main issues with the animator is that added joints and or motors are not shown in the animation tree

RIG:
image
TREE:
image

Thanks. Overall the new editor is much nicer to use, but more intuitive controls or built in hot key display would be appreciated.

there is a known issue where models with parts that are nested under other instances do not work properly in the beta editor. There should be a fix for this right after the holidays.

Did I miss something? No I don’t think I did. Why is there no way to control whether or not you want to use Movement or Rotation, Or Change the Increments for Movement or Rotation like the last animation editor?

The animation editor has merged workflows/hotkeys with the default studio hotkeys and controls. So to switch between movement and rotation, you can click on the Move/Rotate tools under the MODEL tab in studio. Or press Ctrl + 2 (for Move) and Ctrl + 4 for (Rotate)

The same applies with snap increments, they are now adjustable directly from the MODEL tab. Any changes you make there will also reflect in the editor

1 Like

Can we do this “Frame-by-frame” animation thing now? If yes, I’m gonna do some more Roblox animations, because I also do 2D frame-by-frame animation.

3 Likes

Please use Platform Feedback to file bug reports – not old announcements