LampLight - Global Illumination For Roblox (New v1.2)

gonna do that now, aiming for all my builds to be amazing.

although the point of depths boss fight is to be dark, but i dont think it would hurt to add a couple a source pointlights to it

How do I turn on debug to make it work? I am seeing no errors, but after baking see nothing different.

For lighting I have set it to Shadowmap

Thanks

Using LampLight v1.2 See if any of these steps help :slight_smile:

Is this radiosity plugin you used also public? It makes the lighting look really good in crossroads.

Yep! Thats lamplight 1.2 - I should publish it as a proper plugin…

Does it still not work / well in Future?

The main issue is that all the extra point lights in future tend to create unwanted specular, and/or chew up performance.

oh ok, is Future , just in general also chew up performance ?

Most of the bugs I found at the beginning are gone now, so I wanted to ask if anyone could tell me what you think this lighting technology is? It’s the best lighting technology:


Answer: It is compatibility. Shadows are the only thing that needs improvement for this technology.

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Amazing, how did you get results this good?

I think I typed in quixel or megascans on toolbox, they are from the Quixel Megascans library which is prohibited so I wouldn’t recommend using them on public games.
Even if you buy a Megascans license it still would be prohibited due to Quixel’s and Roblox’s conflicting terms of use sadly

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ohhh i see, thats alright, thank you!

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Generally for best results you want: sunlight, shadows, big colorful parts to bounce plenty of light off of.

You should probably do your research in the future before claiming someone else is untruthful, I spammed several thousands of these nodes with no performance loss. It’s really not hard to test this stuff before posting to make sure you’re contributing to the discussion and not leading people astray :slight_smile:

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I’m going to definitely try this! I’m very surprised I never saw this, seems like a wonderful creation!

Thanks!

Tbh, I feel like this could be actually used in big games if ROBLOX is able to utilize more CPU cores to render these stuff, also great job mr chicken rocket man lol

I am getting this error while baking large complex scenes on MeshParts & hollow terrains.

Hmm, any chance of isolating it down to a smaller scene?

The scene is under 500x100x500 in dimension. Is there a way around for big scenes? I’m running this on i9 12900HK & RTX 3080 Ti btw. But nice plugin btw. Good results on smaller scenes though. Nvm, I’m not really sure why it errors though even on smaller scenes.