Landed state fires too early for large Humanoids

Larger-than-average Humanoids enter the “landed” state too early after falling, creating an effect where they stop abruptly and then slowly float to the ground like so:

This bug started happening a few months ago, around the same time this bug showed up:

Looks like that humanoid update broke quite a bit, didn’t it? :stuck_out_tongue:

Here’s a repro of the issue (15.1 KB)


It’s been a few months since I reported this and the bug is still present. It’s been causing massive headaches in my game. Can we get something done about this?