LegoProxy - A Roblox API and Webhook Proxy for Roblox HTTPService

Why you keep the “Deploy to Deta” if you moved it to Replit at the README.md at the GitHub Repository?

also I do think it’s already made in replit as I have a screenshot of the replit not found thing

I use the users api to get a player’s user description. I also use the groups api to get group member count, I also use some seemingly very random cdn urls to get mesh size dynamically from a mesh id.

Replit now has a bandwidth limit that is incredibly limited, don’t run on Replit for large experiences.

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I was probbably lazy to change it, I’ll change it right now.

2 Likes

For anyone wondering about legoproxy.veriblox.ml, please join the legoproxy discord and contact me on my dms about it.

I’m wondering about legoproxy.veriblox.ml, but due to legal reasons, I can’t use discord (because discord is banned in the UAE) :frowning:

You can wait until i put it back to the public again, im just resolving and testing something for the new version.

It includes Security Features.

LegoProxy is now back to the public with the Security Features implemented.

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Hi, how would I go about hosting this on Replit? It says not found whenever I run it.
(I’m new to all of this lol)

Important Announcement

Please do not use my LegoProxy Server for the purpose of retrieving Roblox Game Information for your Roblox Game (such as: Game Likes, Favorites, etc.) in a constant and unstoppable loop as my LegoProxy Server is only used for Testing out new unreleased features for people to try it out before the official release on Github.

If you are going to use it for your Roblox Game, You should meet the following requirements below.

  • A way for me to easily contact you easily and fast. (Discord or any Platform you are active.)

  • Making all of the requests trigger-only (ex: A user opening a “Likes Chest”) instead of a constant and unstoppable loop of requests happening all at once.

If none of these are met, Your roblox game will be blacklisted from retrieving any data through my LegoProxy Server.

2 Likes

Replit isn’t better in most every way. Spacefiles are annoying, but Replit is extremely limited in terms of everything and I wouldn’t recommend it for anything.

I was able to setup a micro with minimum configuration in about 10 minutes.

LegoProxy v2

  • Settings now Save Permanently
  • Added IP Address and Roblox Game ID Blocking and Ratelimiting
  • Removed start.py, moved run function to main.py
  • Added Requests Logging
  • Removed Documentation Page, Redirects to LegoProxy Usage on readme.md instead

Announcement

The URL for the proxy has been changed to a new one. please use https://legoproxy.fundlebox.fun instead of https://legoproxy.veriblox.ml .

If you are trying to access legoproxy at the time of the announcement, it may take a while until you can access the site.

you still use veriblox.ml even though you changed it, in the “Example Usage” at the original post and at the github repository

image

I didn’t have the time to change that since i was busy fixing the v2 release.

LegoProxy Announcement

My LegoProxy Server (https://legoproxy.fundlebox.fun) will be down for a while and i am not sure when i will be turning it back online again.

Please host your own LegoProxy server and sorry for the Inconvenience caused.

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LegoProxy Announcement

My LegoProxy Server (https://legoproxy.fundlebox.fun) is now back up and running! It’s running LegoProxy v2.1 (unreleased) which is still in testing, and will be released soon as it’s ready!

LegoProxy Update

My LegoProxy Server (https://legoproxy.fundlebox.fun) has caching re-implemented! The default CacheTTL is 150 seconds (2.5 minutes). This helps reduce server load and increase performance. This can be disabled by setting CacheTTL to 0. (once released)

So if you ever see the last Process Time (from the LegoProxy site) to 0ms, it means the very last requests was cached.

Addendum

The CahceTTL is low since I still want to give updated information (every 2.5 minutes).

I’ve tried to use this but whenever I do request to any of roblox api’s on my own legoproxy host it just says {“success”:false,“message”:“The Roblox API Subdomain does not exist.”}