As a developer, it is impossible too hard to change a local part’s collision group
You can’t make a collision group from the client. This makes sense.
But you also can’t set a part’s collision group from the client. This makes less sense. I don’t see why this would be the case.
I need to be able to do this so that I can have local debris that don’t collide with the character.
Here are the methods I want enabled:
PhysicsService.CollisionGroupContainsPart PhysicsService.CollisionGroupsAreCollidable PhysicsService.GetCollisionGroupId PhysicsService.GetCollisionGroupName PhysicsService.GetPartCollisionGroup