I’m looking in to some collision group issues already. We can probably do this.
It’ll probably take a while to ship once it’s done; for client side API changes we usually have to wait for mobile to be force upgraded so it’s consistently supported across all versions…
Yep. It’s been enabled for a while now. The following APIs should be usable from the client:
SetPartCollisionGroup (Note: doing this from the client won’t replicate back to the server)
CollisionGroupContainsPart
CollisionGroupsAreCollidable
GetCollisionGroupId
GetCollisionGroupName
GetCollisionGroups
GetMaxCollisionGroups
Basically the collision group info and the collision masks for each group is read-only on the client. We let you read info about existing groups and assign groups to parts (be careful with this), but not create or change anything about the groups themselves.