Let us toggle Studio HTTP Limits

So I was using @boatbomber’s RepoToRoblox plugin to import github repos, but I’ve quickly exceeded the HTTP limits. I see no reason why Edit context HTTP calls should be limited?—and with server play mode HTTP calls, why not just have a toggle to simulate a game server’s HTTP rate or let us do whatever we want since all the calls are coming from our machine (except for play together team create?).

If this feature were added, then these two feature requests would also cleanly be resolved [1][2]