As a Roblox developer, it is currently too hard to create a streamed communication between Studio and a local server.
If Roblox is able to address this issue, it would improve my development experience because I would be able to stream diagnostics data for my games when testing that are a bit too much for Studio to process. Currently, I quickly hit the max number of HTTP requests allowed and cannot stream any more data.
My request is to whitelist
127.0.0.1 from this request limit.
Here’s what I’d like to continue to do in real-time without hitting any limits:
Or even better, open up a websocket API for plugins!