Remove HTTP limits for localhost requests in Studio

As a Roblox developer, it is currently too hard to create a streamed communication between Studio and a local server.

If Roblox is able to address this issue, it would improve my development experience because I would be able to stream diagnostics data for my games when testing that are a bit too much for Studio to process. Currently, I quickly hit the max number of HTTP requests allowed and cannot stream any more data.

My request is to whitelist localhost / from this request limit.

Here’s what I’d like to continue to do in real-time without hitting any limits:

Or even better, open up a websocket API for plugins!


hey - thanks for the suggestion. the throttling limits are primarily there to emulate what it’d be like on live servers but we understand the predicament and we’ll spend some time thinking about a way of enabling this in Studio