Lighting changed after update

Quick update: We’ve identified the issue and are now working hard on releasing the patch. It shouldn’t take too long. Please stay tuned for further updates. We’ll post an update within the next 24 hours.

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Glad to hear the issue will be resolved, tysm!

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any new updates? its hard to test vfx for a combat game without the lighting working as it should :slight_smile:

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pls fix fast im beg this bug is absolutely horrendous

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its absolutely terrible for me because what i was supposed to do today was do a complete rehaul of lighting in my game, now because of this i cant lol

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agreed need fix asap thx roblox

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It also seems they have not fixed the issue with the output being flooded from core script errors.

Edit: They finally disabled the warnings.

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See this: Instance:FindFirstChild(number) now results in a warning

Thanks, please do get this done!

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I have a game that I developed with my team and I get the same error. I thought I had set a lighting property by mistake since my entire map was in a pinkish tone, which seems a bit annoying. It’s good that they are working to solve this problem.

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94a

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that’s basically what happens to me too my game depends on colorcorrection and everything is just wrong

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Seems to have been fixed, just got a new studio update and the lighting is now back to normal

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Yay, it’s fixed!!! Thank you so much

My game looks so beautiful now that the ambience isn’t pink. :face_holding_back_tears:

We are currently rolling out patch releases for both Mac and Windows clients, as well as Windows Studio. You should receive an updated version with the fix included.
The Mac Studio update will be coming soon. Stay tuned for further updates.

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Thanks for patching it. My game was absolutely ruined but now it is fixed.

The Mac Studio patch has also been released.
Thank you for your patience, everyone!

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