Improving the speed and quality of baking lights: (a big update is coming soon!)
Hey! I just purchased your plugin and I Love it! When are you planning to release the new version?
That’s very cool. I should add that to my latest horror game. Thanks for making this plugin! Keep up the good work.
By the way, the horror game I’m talking about is called Forgotten.EXE
I might release it tomorrow!
To be honest, I completely forgot about it, but after some bug fixing I’ll release it!
Oh ok, well take your time on fixing bugs. Anyways good luck!
If you don’t know what LightUp is, read the OP:
Hello!
I’m happy to announce the new LightUp update!
The GUI Looks like this now: (there’s room for more buttons)
I disabled the feature to change MaxBounces and Brightness (they were just lagging the game more), but if anyone wants them back, I’ll add them!
LightUp now has two more features!
- Volumetric Fogs
(Made for long range spotlights!)
- Lightbugs
Make sure to get the plugin from the OP!
the FOG LOOKS SOOOO COOOOL WOOOOOOoooo
Thank you!
I’m really proud of them
Small update:
I’ve replaced the streamable video to a youtube video so you can see Volumetric Fogs in real-time!
okokkokookok before…
after.
THE FOG MOVES.
I THOUGHT IT WAS STATIONARY.
IT MOVESSSS
thank you for making this
Hello!
Working on a new volumetric lighting system.
It’s faster, works better in real-time and doesn’t use parts!
You should have an in-game demo so people can see it in a 3D view.
Cool idea! I’ll make that.
Thanks for the feedback!
just wondering how the light baking works
I’ve already answered that here:
I have a suggestion for the plugin, can you make an option where the light baking will only bake lights you selected?
Didn’t mention this is the OP, but if you select a model for example, it will only bake the lights inside of the model! (if you select a house, it will bake every light in the house.)
Oh I see, thanks for the clarity!
Just asking, so I’m trying to make a game with a mineshaft using this but, every time I add the volumetric fog, the lights that are inside the mineshaft don’t get fog but those outside do, is this intended?
Hi!
Sorry for late reply. Devforum didn’t send notification
Well, this is probably because the mineshaft is a too small space for it to work.
I’ve actually made a better volumetric lightning system.
It has an open-source game so you can copy the scripts and implement it into your game.
Again, sorry for rate reply!
Have a great day!