Hello! I would like to showcase my volumetric lighting system. It uses beams and works in real-time. I’ll probably release it as a plugin.
Sorry for bad quality, I used the built-in video recorder.
Or you can try out the demo game:
Share what you think in the replies, have a good day!
Looks really good, this take on volumetric lighting has shadows that are very defined, as compared to volumetric lighting that is faked with parts. Though I think it would be better to have beams that are rotated in increments and stay still rather than having them face the camera so the jagged edges aren’t present. Really great stuff though!
also thank you @KristinaMoment for letting me know about this :]
this looks promising! how is it for performance on lower end devices? if im not mistaken its just creating a lot of beams with varying transparency to make the effect? if not then I have no clue what black magic this is lol. but nonetheless this is a huge step in the roblox volumetric lighting direction!
I really liked this demo, the light/shadow effects are fantastic!
I would add some general fog / smoke effect around to create some mistery feeling to the playgound
Other than that, Id love to to buy the plugin if you plan to release it, Can this work with the sun as a light source? Been wanting that for a while for canyon scenes.
It’ update rate is 60/4. I’ll add an option to change this however.
And no, it can’t use the sun as a light source, it’s so far away the beams would have to be very long and It’s hard to know where the sun is.
What i can say from playing this is that, its definetly laggy. you can see the beams, and they are kinda violent, if there is a way to blur the beams a little it could work better, and for now, the amount of beams is alot.