Limit of triangles?

I take it, the maximum amount of triangles are 10.000

Is there any way to bypass this, since I’m having difficulties with the quality outcome I get?

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Split your mesh into several pieces and upload them seperately, then stitch them back together in studio.

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I thought of that, but that’d be a pain.
If my mesh is 50k+ tri’s, it would start to get very complicated.

I guess there’s nothing else I can do about it.

Thanks though

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May wanna mark it as solved if there’s nothing left to add.

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besides taking it apart on your side

roblox recently made it extremely easier to import multi meshes

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Thank you, just what I needed!

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Granted I’ve said many times before, for Roblox, you really shouldn’t be using that many triangles for a mesh (in the large majority of cases).

I would sooner simplify your mesh before cutting it up.

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I understand, however in this scenario, it is only about one specific mesh, which will be a bigger part of the game.

Anywho, thanks for the advice man.

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