I take it, the maximum amount of triangles are 10.000
Is there any way to bypass this, since I’m having difficulties with the quality outcome I get?
I take it, the maximum amount of triangles are 10.000
Is there any way to bypass this, since I’m having difficulties with the quality outcome I get?
Split your mesh into several pieces and upload them seperately, then stitch them back together in studio.
I thought of that, but that’d be a pain.
If my mesh is 50k+ tri’s, it would start to get very complicated.
I guess there’s nothing else I can do about it.
Thanks though
May wanna mark it as solved if there’s nothing left to add.
besides taking it apart on your side
roblox recently made it extremely easier to import multi meshes
Thank you, just what I needed!
Granted I’ve said many times before, for Roblox, you really shouldn’t be using that many triangles for a mesh (in the large majority of cases).
I would sooner simplify your mesh before cutting it up.
I understand, however in this scenario, it is only about one specific mesh, which will be a bigger part of the game.
Anywho, thanks for the advice man.