[Live] Changes to Game Passes

Yeah, I know there’s issues with it. Was responding to the specific piece I quoted.

Sorry if I caused a misunderstanding.

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Bump this, I just noticed that new Game Passes have no web api info, and this broke a chrome plugin I made.

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How do we get the old assetids for gamepasses that were created before(and thus have an assetid attached)?

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Actually there has been a web api for this for months.

https://api.roblox.com/marketplace/game-pass-product-info?gamePassId=1818

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Still looking for an endpoint that deals with game pass ownership

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My friend has issue with getting a Game Pass icon.
It will always use “0” as the image ID.

Is there any way to load those?

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GetProductInfo returning IconImageAssetId as 0 seems to be a bug. Should be able to get the image ID again when that’s fixed.

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Also not all the gamepasses I own show up in my inventory. Is that the case for anyone else?

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For some reason me and my friend cannot change the price of our gamepass or put them onsale. I’m not sure if it’s because the gamepass is for a group. Is anyone else having the same issue?

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How many do you have on sale under that game? There’s a limit of 15

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They said they’re aware of this issue and a fix should be shipping soon.

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I’m still running into this issue, is there a fix yet or do we still need to wait?

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I believe there’s still an issue with some games classifying gamepasses as products and PromptGamePassPurchaseComplete not running on these passes.

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IconImageAssetId=0 is a separate issue, but in regards to PromptGamePassPurchaseComplete not working (doesn’t replicate to server in FE games), that has a fix on the way.

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The most confusing part is that this seems to be a warning coming from a core GUI.

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Yeah, the purchase prompt still needs to be updated in some places. Fix is on the way

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Hi all,

We are currently looking into an issue with game passes. If you know of any other issues please make sure to create a new bug report on the Developer Forum for it and link it here.

Here’s the latest update on it.

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To clarify, list of known gamepass issues:

  • Purchase event not replicating to server
  • Ability to purchase gamepasses multiple times
    • Players are only charged once
    • This also causes a bug where it displays the final Robux balance as higher than the predicted since the player wasn’t charged
  • Purchase prompt showing incorrect or no thumbnail
  • Purchase prompt triggers warnings in output
  • Purchase prompt refers to gamepass as “product” instead of “gamepass”
  • IconImageAssetId is not set for product info returned by gamepasses
  • GetProductInfo fails for off-sale gamepasses
  • Purchased gamepasses are added to end of inventory instead of beginning
    • Only happens when purchased in-game

As posted on other threads, most of these have fixes on the way, but the newly reported ones have all been logged internally as well.

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That list has eight more items than it should.

Thank you for logging this, and for the dev team for being so quickly on-the-case; but we should not be forced to switch to a system which is clearly not ready.

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Here are two more issues which aren’t listed above yet.

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