You can use Model LODs to make models visible when streamed out.
well that’s pretty cool, positive change roblox
I definitely recommend using the Script Analysis widget that tells you the script errors and warnings throughout your place.
One immediate benefit is that you don’t have to wait for your fellow scripter to come back if they start working on a script, save something half finished, then leave. You can fix or comment out their code while they are away.
I’m all down for the ability to edit with multiple people. Being able to teach others how to code with ease is also a really big plus, and being able to work together in script editing will definitely speed things up, significantly if coordinated.
Thanks Roblox!
This is insanely useful. I’ve been wanting something like this forever. Now I can teach my friends scripting.
this feature’s great and has already been really useful! but i’ve been having an issue where some stuff doesn’t indent for some reason.. this post explains it: Script Editor Formatting Issue When Team Create is Enabled
any chance this could be fixed soon? thanks
Ey! Nice! These past month’s has been awesome with These Announcements.
Love it, will be really useful for people who have a huge team of devs.
This is all well and good but will this have any performance ramifications? I frequently develop with a South American friend of mine and if he has any connection issues that would affect everyone on the team.
Really not a fan of this being forced on us, by the way.
Not every game dev wants streaming enabled in their game. It can especially be a pain for devs who have huge environments that they want players to be able to see, or if they have custom replication.
-
Some devs may have their own rendering system that is more fit for their purposes, and streaming doesn’t work for them.
-
Some older games depend on streaming being turned off to even function properly. Turning on streaming would require an overhaul of how their game works for it.
-
Some people just… don’t want streaming turned on.
Hi @AlteFore, we understand your concerns, which is why we are not removing Draft mode, as it requires a lower internet connection stability. If internet connectivity is a concern for your team, we suggest using Draft mode. We promise to continue improving Live Scripting to accommodate such extreme situations.
FR, thats is a better performance for team scripting
finally this had been a dream of mine for a long time now!
Alright, thanks for the clarification. That does make things better.
That’s cool and all but how do I turn on the * indicator for script changes, this feature seems to completely disable it and I can’t figure out how to turn it back on
Hi @royee354, *
used to be an indicator to tell the script local changed is not committed to server yet. In LiveScripting, all the change will be stored into Server immediately, so there is no point to show *
indicator in script tab. If you want to track the change history in LiveScripting, you can try to see the ScriptVersionHistory by right clicking on script instance from ExplorerWidget.
Personally I used it to keep track of my changes so if I wanted to keep my script how it was (since last commiting changes) or similar to how it was I could undo to that point or near that point, it was very useful for me
In that case, Draft mode could meet this need. It creates a script draft and keeps it local before it gets committed. You can track uncommitted changes from the Draft widget. In the meantime, we will continue to improve LiveScripting, including better tracking of scripting changes.
Drafts mode requires its own window though and it will make my workflow much more difficult, can’t we just have that back as an option?
is there a way to disable this? I got the LiveScripting property disabled in workspace and it still somehow works. LiveScripting locks me out of the scripting editor after trying to edit it when i work with larger places or sometimes crashes the studio completly. Please fix this!