Local Asset Manager - A local file importing tool

Update 1.2

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  • Added plugin settings, you can now modify how certain aspects of the plugin function. Settings are saved across plugin versions and Studio sessions.

  • Added a warning message when attempting to import assets in Run Mode. For some reason, assets imported while in Run Mode turn out corrupted.


  • Imported images now have a slightly more accurate corruption detection.
  • All imported meshes are now marked as “Unsupported”.

  • Fixed a bug where the plugin would create an ‘Audio’ Plugin Toolbar if multiple instances of the plugin were running.

  • Fixed a bug where the search system would error out if you typed one of the following characters: “(”, “)” or “%”.


  • Removed the old ‘Plugin’ section button and its functions, Plugin Version counter is now located in the plugin settings window.