Since yesterday, May 11th of 2021. A few players experienced losing textures while exporting meshes causing other commissioners to delay their projects.
@CycloneUprising Hi sir, you’ve seen this report months before. I’ld like to ask a few information regarding this. Many GFX artists were once affected by it.
Not sure why I got tagged by name on this thread.
I am no longer working on the Studio product so I don’t have much insight into what’s going on here.
Sounds like @OuterspaceNemo is aware of the problem and looking into it. I will also ping the Studio team through internal channels.
The whole time I was trying and I thought that I was doing smt wrong, but it turns out it’s a bug. Please just let us know when it’s going to be fixed.
I’ve personally found it occurs most often when exporting character models w/ numerous textures. I was able to reproduce it in an empty baseplate with my own avatar imported into Studio since it usually has around 4-5 extra textures that get exported, but with this bug, I only see one.
When imported into Blender, the accessories retain UV mapping so re-adding textures manually isn’t hard; however some claim that downloading these textures from their ID’s has become disabled which causes additional troubles.
Nope. I don’t have it enabled at all. All I do is use a character importer plugin and go straight to ‘Export Selection’. Nothing but my avatar in the file.
Textures export properly now, but I did run into another bug.
When you export a part or model that is using Roblox’s materials (like grass, brick, etc), it exports properly but loses any color that it previously had.
The picture in the middle is taken from Blender 2.92.
What I experience is the when I export a large textured scene some textures get mixed matched. Untextured parts gets textured randomly. Also, decals doesn’t get exported too. There must be an issue in .MTL now while exporting.