In February of this year, frame rates in our games on a wide range of machines were pretty good. Even a very low-end system like an AMD Athlon 200GE could achieve around 100 FPS on the lowest graphics settings in one of our games, “Counter Blox”. A couple of months after, the new Hyperion update came out, and frame rates have suffered tremendously. That same user now gets 40-50 FPS lows, which is insane as Counter Blox is no longer in active development. While broken things get changed and optimized, it doesn’t get new features added.
On my other PC with Windows 10, an i9-10900K, a Quadro A2000 (RTX 3060 equivalent), and 64GB DDR4 3200MHz CL14, I get 180-200 FPS where it should easily be achieving the cap of 240 FPS or even higher with other unlocking options.
I tested my computer, which has a Ryzen 9 7950X, an RTX 4090, and 64GB of DDR5-6000 CL24, on Arsenal 2, which is our rewrite of Arsenal 1 and is considerably more performant than Counter Blox or Arsenal 1. In February, I was able to get almost 1000 FPS on the Villa map. However, when testing recently before the cap, I get 300-400 FPS with it wildly fluctuating.
One of my close friends with an i7-9700K, an RTX 2080 Ti, and 3200MHz CL16 DDR4 gets even lower FPS than this, but I expected that since Roblox is much more CPU-bound (140-170 FPS).
Here are some more people I collected data from who play in our Counter Blox League and are getting much less FPS:
PC 1: Ryzen 5 3500X and GTX 1050 Ti - Before: 280-300 FPS, After: 115-180 FPS
PC 2: i5-9400F and GTX 1050 Ti - Before: 190-200 FPS, After: 64-143 FPS
PC 3: i5-10600K and GTX 1050 Ti - Before: 230-250 FPS, After: 100-150 FPS
PC 4: Ryzen 7 5800X and RTX 2060S - Before: 300 FPS (hardstuck), After: 170-200 FPS
PC 5: Ryzen 5 5600G and GTX 1660 - Before: 190-230 FPS, After: 110-150 FPS
(Before: Only FFlags was used to unlock FPS)
(After: No FFlags)
The FPS listed as “hardstuck” is when it doesn’t move, no matter how much action or how many particles are around the player in a typical Counter Blox round. The FPS ranges from before are around February 2024 and late 2023 when we had recordings to go through for them. I don’t really understand why this is happening, and I would appreciate it if you could work with me to find a solution. There might be some debug settings left on when these updates were pushed, which could explain the extreme performance loss.
Before: (2/22/2024)
After: (6/6/2024)
This is the same empty Map in a private server on Arsenal 2 with uncapped FPS for testing.
Here is another scenario in Counter Blox where the user has a Ryzen 5 5600 and a GTX 1650:
External MediaHere is another user with a 5800x and a RTX 2060:
Before:
After:
Expected behavior
Much better performance across all scenarios
A private message is associated with this bug report