As a Roblox developer, it has been really painful to build after the recent selection update. For example, it’s really hard to see the size of a part at a glance since the shaping is very odd. I was optimistic about this change until I saw that the new selection boxes could be seen through walls. I was glad that you guys added a bounding box option, but I soon realized that selecting this option enables the bounding boxes on top of the highlight instances. I feel like this button is very misleading, and bounding boxes and highlights would be useless in most situations if you use parts like myself.
I propose a change that would disable the new selection boxes when bounding boxes was selected, and vice versa.
I totally agree with you, the new bounding lines are simply not too good, I rely on bounding boxes to place Parts in the right places and now I can’t anymore…
(Also I think there should be 2 buttons for bounding boxes and bounding lines, because maybe someone (don’t know who) would still like to use the current toggle)
I think in studio options you should be able to set the selection hover and line thickness to 0 as a minimum instead of 1. I don’t know why they would force us to have this feature and not give us the option to turn it off in a way…
Would be nice to see a studio setting for them, like
Outline Only (Default)
Bounding Box Only
Outline & Bounding Box
…as they all do have separate use cases, and I still rely on the outline/highlight selection being able to be seen with the bounding box (ex. model), so flexibility of toggling between them could better satisfy everyone’s preferences.
There is “Bounding Boxes” in VIEW > Settings, replacing this setting with what you suggested would be a really nice thing.
Also I have tried to set line thickness of selection and hover to 0, but even messing with XML file will clamp those values to 1 anyway.
While selection line looks fancier and more modern, sometimes it’s still better using selection box.
The highlight instances are not only painful to look at, but they also aren’t good for special meshes inside of parts. Having a way to disable them would improve the building experience greatly.
They did mention that SelectionBox will not be deprecated in favor of Highlight, so I have a good feeling that this will be added.