-If you ungroup a model containing parts, Ctrl+Z to regroup it, and Ctrl+Y to ungroup it again, the selection will still be over the non-existent group rather than the individual parts.
-Not sure how to replicate it, but once or twice I’ve gotten selection outlines permanently stuck on my screen and have had to reopen the place.
The only way that I know of is by setting the “OutlineSelection1” FFlag to false, which requires the Roblox Studio Mod Manager (or by creating a specific file in a folder but that’s more complex).
I used that program to make sure that I only see the old selection box, which I prefer over the new outline. (It’s weird that I feel this way when Roblox does this, while I’m okay with Blender’s outlines. I guess I prefer to be more precise and aligned to the grid in Roblox Studio, while Blender shows a precise grid when zoomed into a direct side camera angle.)
the selection update looks good… if you’re a brainless stock investor who doesn’t even use roblox or know how it works. otherwise, everything is broken and overcomplicated
We have changed the toggle in the View tab for bounding boxes into an option dropdown where you can now select a rendering style for your selected objects: outlines, bounding boxes, or both. Apologies for the delay for this update and thank you for your continued feedback!
Thank you for adding the bounding box-only option. It’s perfect now; Now the outline shrinks as I get closer to it (which I know is a part of this beta feature), which is great, and I don’t need to worry about the outlines anymore.
Enabling bounding boxes causes a somewhat awkward situation where part of the selection is visible while part is not. Would it be possible to display the bounding box on top of geometry?
This might be because you have hovered over it and then directly gone off-screen without the mouse reaching an empty spot. This has been a “glitch” since Roblox was first released.
I can’t tell which part I have selected. I honestly don’t know what my current selection is; and with this change I can no longer edit my games in Roblox. I really need to be able to revert to the previous version of the selection highlight system.
There is a new button in the View tab which you can use to toggle between outlines, bounding boxes, or having both on. Let us know if that works for you!
That’s far better, especially after also tweaking thickness! I’m still having a bit of trouble with the line thickness not being consistent based on distance; which I depended on a lot to accurately position instances, but I can manage to work with this.
As a bit of feedback, what visually disturbs me in the Outlines mode is the transparency; which makes me visually confused (and even dazed if I look at it for too long). Thanks for the quick reply!