Selection Improvements

A couple other issues I’ve noticed

-If you ungroup a model containing parts, Ctrl+Z to regroup it, and Ctrl+Y to ungroup it again, the selection will still be over the non-existent group rather than the individual parts.

-Not sure how to replicate it, but once or twice I’ve gotten selection outlines permanently stuck on my screen and have had to reopen the place.

2 Likes

The only way that I know of is by setting the “OutlineSelection1” FFlag to false, which requires the Roblox Studio Mod Manager (or by creating a specific file in a folder but that’s more complex).

I used that program to make sure that I only see the old selection box, which I prefer over the new outline. (It’s weird that I feel this way when Roblox does this, while I’m okay with Blender’s outlines. I guess I prefer to be more precise and aligned to the grid in Roblox Studio, while Blender shows a precise grid when zoomed into a direct side camera angle.)

3 Likes

the selection update looks good… if you’re a brainless stock investor who doesn’t even use roblox or know how it works. otherwise, everything is broken and overcomplicated

5 Likes

How’d you get the good draggers and not the clunky new ones?

This is the exact same problem I have with the new highlight selection.

1 Like

The draggers are via the plugin Studio Build Suite. Hoping the selection issue is acknowledged.

2 Likes

We have changed the toggle in the View tab for bounding boxes into an option dropdown where you can now select a rendering style for your selected objects: outlines, bounding boxes, or both. Apologies for the delay for this update and thank you for your continued feedback!

9 Likes

Thank you for adding the bounding box-only option. It’s perfect now; Now the outline shrinks as I get closer to it (which I know is a part of this beta feature), which is great, and I don’t need to worry about the outlines anymore.

I’m sure many others that see this post will appreciate this too.

2 Likes

Enabling bounding boxes causes a somewhat awkward situation where part of the selection is visible while part is not. Would it be possible to display the bounding box on top of geometry?

1 Like

New update to hover/selection feedback!

7 Likes

Awesome!!!
And the ability to quickly switch between all 3 options makes complete sense.
Kudos to your team!

1 Like

I assume someone has already mentioned this, but sometimes a selection indicator appears on an object that I’m not selecting.

For example, there is a selection box around the baseplate but I am not currently selecting the baseplate.

image

2 Likes

This might be because you have hovered over it and then directly gone off-screen without the mouse reaching an empty spot. This has been a “glitch” since Roblox was first released.

2 Likes

It has been happening a lot ever since the selection update was published, it hadn’t happened at all before the update

Well, then I guess it must be a bug. Maybe try changing the settings, see if that fixes it?

1 Like

What are the reproduction steps that you did to cause an object to have outlines persist?

1 Like

It happened a few times from duplicating parts, it also happened just from joining studio

1 Like

Note: The team has identified a couple cases where outlines can appear stuck on the screen and a fix for these will be in the next release.

1 Like

I was really hoping that this would improve before this change was forced on me; but here we are:

I can’t tell which part I have selected. I honestly don’t know what my current selection is; and with this change I can no longer edit my games in Roblox. I really need to be able to revert to the previous version of the selection highlight system.

2 Likes

There is a new button in the View tab which you can use to toggle between outlines, bounding boxes, or having both on. Let us know if that works for you!

3 Likes

That’s far better, especially after also tweaking thickness! I’m still having a bit of trouble with the line thickness not being consistent based on distance; which I depended on a lot to accurately position instances, but I can manage to work with this.

As a bit of feedback, what visually disturbs me in the Outlines mode is the transparency; which makes me visually confused (and even dazed if I look at it for too long). Thanks for the quick reply!