I have a vehicle-based NPC in my game that uses a humanoid, which it contains the basic parts: HumanoidRootPart, Torso, Head. I’m trying to make it where it runs up ramps correctly. For example:
What I’m trying to accomplish is this:
But instead, it does this:
I’ve looked through the properties of the humanoids in the wiki to see if there’s a property I can trigger to prevent the HumanoidRootPart from just standing up straight, but I don’t see any so. I’m thinking about just adding real invisible wheels to it (because the wheels in the NPC are fake, not collidable, and animation based), but I’m not sure if it would work. What should I do?