At this point I had enough with people stealing each others map and my map just recently got stolen and sold to other people, good thing and local scripts and module were taken the rest weren’t, I’m extremely disappointed, I’m currently updating my game with a revamped map but I’m tempted not to release it because this situation might happen again."
This is the help I need: If roblox is able to improve on what exploits can do to a game that would be helpful I found out that people execute a code called saveinstance() which apparently steals a map, is there anyway to block that immediately after it’s executed.
Can we like detect the line of code before it actually functions, I mean like people are making profit out of my map they are selling copies of it to other map.
Attempting to stop map leaking is not possible, but the holders of the copies do not receive any actual credits. It’s only a band-aid solution if you’re attempting to apply some client-checks whether saveinstance() is ran.
Minor security might stop the skids who don’t write their own exploit codes. However, bigger skids can write the code for them; in payment. After that, the process goes to stealing the map. Map stolen, and the buyers offer some deals for the stealers.
I think Roblox are actively taking down stolen assets, aren’t they?
This has been talked about countless times before on the DevFourm. I suggest you make use of the Search Bar before asking.
Anything that is sent to the client can and will be accessible.
If you want a map, it’s going to be able to be stolen. That’s why it’s helpful to put a lot of what runs the game on the server, so the map isn’t the only thing.
You can report copies of your game and Roblox will take them down.
You should be carefully about using replicated storage, as the contents of this storage can be stolen. This goes for everything that the client can or have access to.
I believe this is something you just can’t prevent. Even triple A games have to release their game with the assets in files which can be easily stolen. Once the map replicates to the client, their is multiple ways to steal it besides just :saveinstance()
Whatever it is, everything has to replicate to the client so they can actually see it. Everything is accessible, some people just may have not developed the proper method to extract everything from a place.
Mhm. Arguable ROBLOX is actually a bit better then other games on this. A lot of triple A games involve downloads and its very easy just to go into the app folder and find many assets. ROBLOX’s games don’t involve download (except for the player application itself), and most client assets are transfered to the client only for a temporary time.
I have a question about this if you do report someone for stealing your games map will that person receives any type of warning or ban or anything or does roblox just let them go but removes the game?
First of all, please don’t bump a thread from 11 months ago. Create a new topic instead. (That way everyone here doesn’t get notified)
To answer your question, it’s up to the moderation team. You most likely won’t get detailed information on what was done to the account in question, as it’s considered private information. However, reporting a person for what you believe to be a exploit can help.
I’m not sure that post was meant to file other users. I think it was mainly for developers who has infringing assets that aren’t theirs if I’m mistaken.