It automatically names textures based on the side they are placed.
You can give textures to entire models/folders at a time.
You can easily toggle on and off which parts you want textures to be applied to.
Demonstration of use:
Planned updates:
None
Links:
Update log:
Update V1.1: Added folder support. August 6, 2021 4:00 AM
(Why not skip a number) Update 3.0: Added side selection (you can select which sides you want to have textures applied to); Made it so you can paste image IDs into the texture textbox (allows for quicker workflow); Squashed bugs. November 14, 2021
That’s uh, easy to use if you never do paste into stuff, while you can just copy the textures and select several objects and press ctrl + shift + v / or paste into
Oh cool, here is a function which should help with that update, I’m currently using it for my implementation of multi-side textures. It should help instead of manually ticking off the face properties in the explorer and add more value to the plugin.
textureAllSurfaces function
--applies texture to all surfaces of a part and returns a table of em
local faces = Enum.NormalId:GetEnumItems()
local function textureAllSurfaces(part,texture : Texture, editTextureFunction)
local textureFaceTable = {}
for _,enum in pairs(faces) do
local textureClone = texture:Clone()
textureClone.Face = enum
editTextureFunction(textureClone)
textureClone.Parent = part
textureFaceTable[enum] = textureClone
end
return textureFaceTable
end
Perhaps you can add on option to tick on or off which faces which can be textured and make the plugin even more awesome.
I don’t see any reason why it wouldn’t still be supported.
I legitimately had no idea about this plugin and I’ve made something similar for both blisstools and auroraSuite, although I think some parts are handled much worse than this.