i generated this image and applied it to a material and got banned
didnt know applying material will auto upload it.
Great feature that is super powerful; is there a way that you can sync generated materials across different places or games?
I have found setting the organic checkbox to true can help a bit when you have interesting material that is kind of at the wrong angle. Mileage may vary though.
You should be able to preview it just by clicking on it and clicking in the scene. Once you hit save and apply, it uploads to your account. We will make this more clear in the next iteration. In the meantime I’ve flagged this to our moderation team for review.
The easiest way to do this is to take the materials you have generated in Material Service and group them into a model. You can then save that to Roblox and use it in other places.
Uh i dont have this… and its not in beta features
You need to reinstall studio. There was a topic about it.
Probably because the term “generic wallpaper” is really vague.
If you actually articulate what you want then it should generate something resembling your prompt.
- art deco wallpaper
- victorian wallpaper
- floral wallpaper
It doesn’t fully fix the problem, but trying adding “horizontal and vertical grid”. That should hopefully get you some useful materials.
Before I read your prompt, I thought that it was inappropriate, too. It looks like a woman’s butt for goodness sake.
Apologies if this has already been answered, but I’m using a generated cobblestone path material as an override to the cobblestone material for terrain editing, and, this “red x” icon has appeared in the workspace, specifically next to “Terrain”, as seen in my screenshot.
Is this any cause for concern? Is there something I’m missing?
It looks like for whatever reason a MaterialVariant is being applied to the Terrain instance. Terrain inherits from BasePart, so it technically also has that property. It is not used at all and isn’t even surfaced in the properties panel, but can be changed in scripts and in the command bar.
To fix this and remove the “red x” you can just input the following into the command bar:
game.Workspace.Terrain.MaterialVariant = ""
We’ll look into the issue and make sure this behavior does not happen anymore.
I fail to generate “basic” materials (especiall cardboard). I tried lots of different queries but it didn’t really show good prompts (compared to what Dall-E 2 can do):
There is also another problem with how ROBLOX material generator provides textures.
LIMITATION 1
Test 1
Dall E 2:
ROBLOX:
Test 2
Dall E 2:
(The query needs to have “texture” specified, otherwise it renders images. Even if the texture keyword is specified it actually does not make a repetitive pattern)
ROBLOX:
Conclusion
Of course Dall E 2 does NOT make repetitive textures, nor does it provide normal map & other texturing components.
All of what I noticed is that Dall E 2 images are less bland. ROBLOX provides good textures but SOMEHOW I struggled to find a decent lava texture.
Dall E 2:
Good but not exactly what I want, although I’d use one of those)
ROBLOX:
There’s literally more grey than red…
LIMITATION 2
The other existing limitation which is REALLY annoying is: the COLOR of the texture itself.
Unless I’m wrong, you NEED to get a white texture (or shades of grey). Why? Simply because if you want to modify the color of a basepart with a custom-made texture, it prompts issues:
A texture based on shade of greys (mostly)
A texture based on normal colors
A default roblox texture
OF COURSE making elaborated textures using the material generator IS NOT possible ! Some people can say “just write white in front of the query”, but it does not work as well as you may think…
What I think would be very good to have, is to **select the shade(S) of colors we want to have), like establish a gradient in which you put all the color field you want:
Only a shade of grey:
Shade of grey & shade of red:
You would be able to cumulate those different gradients to make a color whitelist if you want to. This avoid this colouring problem.
That’s all the feedback I have. As I usually do, feel free to vote to express yourself:
- 1
- 2
- 3
- 4
- 5
0 voters
- The “bland” aspect of the generator.
- The coloring issue.
- Both of the above.
- None of the above.
0 voters
- Yes
- No
0 voters
Thanks for having read !
Varonex
I really love this Update. As a dev that favors highly-realistic builds, I would scour the internet for hours and hours trying to find the right PBR textures. So far it’s only taken a few minutes for me to find the right texture I’m looking for without leaving studio!
The only drawback I’m having is that the textures don’t always seem to save - which can be pretty annoying. I’ll be working on a build all day using textures I’ve generated, then the next day half no longer appear or are seemingly invisible. I’m not sure if there are any fixes to this yet; I’d really love to keep the textures I’ve generated since it’s very likely that I’ll never get the same texture again.
REALLY REALLY is annoying how I can not use it on terrain easily
I want more materials on terrain not replacing them
I want a toggle on it to make it limited to white - black and make it look more like roblox materials
as it looks stupidly realistic and less like shading more like a image
for example this straw texture used grayscale and all and took like 30 minutes of testing and prompt generation and designing to get and it still isn’t up to par
This is actually sick for making things such as concrete and wood tiles and with the organic part it will look just like real concrete for example but, it got me and my friends try and create a already moderation system for the thing