So it’s the old material chooser with a search bar and paint tool. This isn’t “amazing” work, it’s just a very average and regular update. I’m not complaining though.
Finally! I can now easily pick materials instead of opening a large UI just to select one material!
The paint feature is something that I’ve long waited for!
glad the functionality of using it as a tool rather than applying to currently selected bricks has finally been restored, but why is the ui still so unnecessarily big? it only shows 9 ginormous icons at once, when the original tool could show them all at once as a perfectly readable set of 16x16 buttons
between this and the new terrain editor and material manager that are so large and cumbersome that they are literally unusable unless you drag them to be full-size tabs in the viewport area, it seems as if every new roblox studio ui is being designed and tested exclusively by people who use 1440p monitors at 96 DPI or something
Custom materials have changed the game a bit! When you have a fair number of custom materials, having a more detailed preview has been pretty useful. Is having a grid of smaller icons important for your workflow? We were exploring the idea of adjustable preview sizes, but that work ended up being a bit out of scope for the release.
Have you been able to use it for a bit and get a feel for the tool? I’m especially curious to hear if you’ve tried the features under the Rapid Selection and Rapid Application bullets above, to see if those meet your needs for your workflow.
Does this release include the new materials (Rubber etc.)?
Those are still in beta, but if you have the beta enabled you’ll be able to see and use them here!
Introducing 8 New Base Materials [Studio Beta] for info on how to enable the beta.
i’ve been trying it out and material action as a tool has been great to have back
one weird thing i’ve noticed: if you have materials set to override default ones, then they will show up twice in the menu, as both the overridden default and the specific variant
technically these two options are different since one will persist even if the material override is disabled/changed and the other won’t, but it could be kinda confusing in grid view; could there be an option to hide material variants if they are overriding a default one?
Interesting idea! The filter chip for “Default” will show only those materials though. Does that work for your purposes?
There seems to be a problem. Every time I enable the material and color picker, studio crashes. I tried disabling all beta features and plugins and the same happens. If I try to use the tool while it is enabled studio crashes as well.
However, for some reason, studio doesn’t crash when I try it in “Baseplate”, “Classic Baseplate” and “Flat Terrain”. Any other place will cause it to crash, no matter how many parts there are.
Thanks for the report! Can you DM me your logs from the crashes?
The button for Material as Action looks reaaaallly small. Like I feel like for UX that wouldn’t be too ideal for most users.
This may be a problem with me not knowing where to look but where can I go to the beta settings in the new studio UI?
There seems to be a problem. Every time I enable the “Material Action as tool” and/or “Color Action as tool”, studio crashes.
Studio crashes also when i try use Material Picker or Color Picker when “Material Action as tool” and/or “Color Action as tool” are enabled.
We’ve got a likely fix for this that should be available in next week’s release. I’ll let you know when it’s live - sorry for any inconvenience in the meantime.
If you do run into either crash again though, would you be able to DM me your logs from it? Especially for the second crash case. Would be helpful in confirming we do have the right fix.
The likely fix for this is live now! Please let us know if it’s still crashing for you
this already existed before, you stole it from us and rebranded it, just to re-release it? lol
Now Is seems fixed, unless only the button “Material Action as tool”, if it pressed, studio crashes.
Thx for letting us know, we’ll continue looking into this crash. If you run into it again, any logs you can send from it would be super helpful
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