As a Roblox developer, it is currently impossible to adjust how part’s material looks like.
I’d like to have unique properties for each material, so I could adjust it’s visuals.
Few examples:
Neon
I’d like to have more control over Neon material’s glow. There could be few properties to control glow’s intensity, color or transparency.
There are already few threads about it which (more or less) describe the issue:
https://devforum.roblox.com/t/improvements-for-the-neon-material/38173
https://devforum.roblox.com/t/neons-glow-as-a-numerical-property-rather-than-a-material-or-material-layering/65318
Glass
I don’t want Glass material’s refraction to be based on Transparency property. Instead, there could be a separate property for Refraction.
Brick
With an additional property for Brick’s material, I would be able to adjust grout’s color:
Cobblestone
The same thing as above:
If Roblox was able to adress this issue, it would allow developers to add more depth to their builds and have more control over their parts’ visuals. It would also allow for more complex special effects, especially with the use of Neon and Glass materials.