This is an awesome feature because we were worried about 200 servers about a year ago, and here we are with 700. Talk about exponential growth.
Next milestone: 1000.
I think the dropdown should be changed to a text box or a simpler system because having 700 options in a dropdown can a nightmare to navigate:
How well will this work not only in terms of performance for the lower-end users, but also the chat filter. I’ve seen the filter gets overloaded with <50 players, so how is it going to handle hundreds of messages trying to pass every second? Even if it can handle, how can someone follow a conversation when everything just gets bumped up with that many messages being sent? Is there going to be/is there a “slow mode” feature like how YouTube streams and Discord does it? If so, this just makes communication 2x more difficult to do.
This brings me to my next point: how many games need 100+ players? Apart from roleplay and open-explore games, which there are only so many, it wouldn’t be necessary to have this amount.
If these game genres use 700 players:
- FPS games would be a nightmare in terms of performance with thousands of bullets flying past every second.
- Obbies would be difficult to complete due to everyone being the way.
- In simulators, you wouldn’t even be able to see the coins (their areas are quite small).
- Let’s not even talk about games who rely heavily on part physics, user-made explosions, etc.
This just means that it’s a feature that only 1% or so will use, which is quite low for all the resources spent into making it possible.
I’m not saying that I’m ungrateful for this feature, but I just think this is another reminder of needing to prioritize the features that people want the most (like improvements in the current UI creation system). I like options and giving us more breathing room, but that should be done when other features are perfected.
I’m still hyped for this,
Keep it up, Roblox!
T+15m: Just grammar fixing. And adding this.
T+20h: Fixed a spelling mistake.