Max Player Count Increased (in Beta)

Roblox has always been an amazing platform for developing some sort of MMORPG. Think about the free servers, load balancing, economy, etc. It just needed some of these (hopefully shipping soon) improvements on server performance.

I’m very excited for the future of games on Roblox with huge amounts of players. It’s amazing to think, in the future, anyone will be able to quickly implement such a system that would be 100x less work than it would be a few years ago.

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I just can’t wait to play open world games without constantly being reminded why the map felt extremely lonely. I can’t wait to see how a thousand player server would look like!

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WOAH, I will try to make a cool game for 700 players

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One such use are Roblox theatres and their corresponding shows. The more people we can fit into a game, the more people can come to see our productions since we only run for a limited time.

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Thats a problem I have too, roblox’s very old limit of 20 to 50 players works great with the drop down but 700 is just bad design.

Robloxs filter has been heavily criticized for blocking way too many false positives. I’m sure there’s a super good reason that numbers are block but it makes it near impossible to talk to a <13 in game chat. Worse it doesn’t even block some of the things that it’s meant to block, I know the filter isn’t perfect and I don’t expect it to be, no one does. But for a platform with this much growing player base and a focus on community shouldnt make communications that hard to do.

Is it? That would explain the glitches on high velocity forces.

200 player servers are pretty rare but imagine a war simulation with 700 players especially something like line battles. I’m not much of a action fan but that would be pretty neat.

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This is really awesome! Improving engine performance with the addition of increased max player count :smiley:

First thing that came to my mind is “MEGA LAG” but I think dev’s will probably optimize this, good update.

It is a good advance, but I have seen that in some cases the server crashes with only 400 or 500 players.

I hope they improve it, however it is a great advance.

Oh god, that is going to be so chaotic.

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This was released a few days ago, like I first posted about it July 31st, 2020.

July 31st, 2020
Also works for mobile, everyone!

OH! OH! In 2015 when Roblox Administrators basically didn’t have as many regulations, they did all sorts of things of play, for themselves, and others.

Its how my group, Alpha Authority, had its 6th Month Anniversary Party game changed for 100 players in 2015, specially by administrator Lilly_S.

There’s also another game which had its max player count at altered to 123456789 max players.

Will we see any increased numbers that possibly become unlimited?

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This seems like a great feature for alot of games that work well with alot of people. I enabled it on my games, but i can barely get 700 visits never mind 700 concurrent players haha

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Lag.exe has joined the chat
[good update tho]

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Wow! It would be good to make a city role play game now! You could make it like a real city, players waking around, driving, you could also make a traffic jam of real players now!

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This is an awesome feature, I definitely see Roblox increasing the server count maximum in the future. I can’t wait to see what happens next.

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Just to comment on the negativity and performance issues surrounding this update:

  • 700 player servers are a beta feature, as mentioned by Roblox.
  • That Number is the limit, but you still can choose anywhere between 1 and 700 players per server.
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I feel like the engine may not support this or hardly at all, even with the improved engine and performance. Roblox hardly handles around 100 players as it was tested on piggy.

Game would take longer around 4-6x longer to download, expect more on slower networks. Scripts would be delayed and this could cause problems.

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Hmm, don’t see any way for it. Great to see server performance is being increased and it is trying to be able to handle lots of players in one server. I think this will be a little unnecessary.

If you have 700 people chatting at the same time, well you know; :exploding_head:

There needs to be a good usecase for this, from my thinking I don’t see good use for it?

All I have thought so far is open-world RPG.

Also, it will be pretty stressful to scroll through all players in the top right, so maybe add a Search Function?

Impressive though, excited to see what happens!

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I like this idea of 700 people, but
for me, already with a lot of lag with 57 people imagine 700

Oooof exploded

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This is amazing! I already have a great use of this for a upcoming game of mine! I see many users replying “Oh no, won’t this lag?” - In a normal game, yes - Maybe. But think of the different use cases. The way I’ll be using this is a little mini game system I’ll have in a upcoming game where users just enter a building, teleport them to the new 700 Player lobby and then puts 20 of the players within that 700 player lobby into the mini game lobby, saving users time and creating a hub of players where they’ll go and load and take X Amount of players and drag them into the game.

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