Why would we need 700 players in one game? There isn’t really a spot for it other than… a football match, a live event such as a concert or new year’s celebration or possibly a huge MMORPG type of game.
Other than the need for such an insane amount of players, how is this supposed to work?
There will be a flooded chat if not working with a chat bubble, group/class/guilt chat or an ingame phone chatApp or such. You might even lose your friends in that crowd!
ROBLOX’ games most likely won’t be able to cope with such an immense amount. Having scripts work for ~700 players. Let alone an occuring bug! If not tested properly or accidentally found by someone (pretty likely to happen with such an amount), this could come with disastrous consequences.
Just like the server, a user’s PC having to render and receive all this information, data etc. will make the poor thing almost catch fire. Imagine 700 players near each other moving, jumping, acting and more.
Was this needed? ’
Who wants 700 users all in 1 server? Most games, with the exception of sports games, have absolutely no use for more than 100 players in 1 game. Something like a new feature which everyone can use would have been a much better use of time.
The chat will be a flood in the servers with many players
Roblox games get extremely slow with only 200 players, imagine 700. A change which improves performance should’ve come before this
I can only think of one clever use for this; lobbies. It would be cool to make lobbies with big player count because then you have a bigger chance of getting in the same lobby server as your friends without it being full.
MMORPGs in ROBLOX should be a thing now? Also, suggestion for roblox: convert your application to 64-bit if you’re gonna use 700 players in a single server.
This seems really unnecessary… I can’t think of any reason why I would ever need 700 players in my game at one time.
Servers in their current state can barely handle 100 players at one time without imploding on itself, what makes you guys so sure 700 player servers are even possible?
It’s great that Roblox is trying to get more people to play together, but the (two) problems is:
For starters, on the default avatar settings or with any custom avatar at all won’t work at all with this many players
And let’s be real, do we really need 700 players in one server?
Wait you adding 700 player games. This can cause performance issues and why not 200. If my game is gonna hold 700 players. the server will crash due to the low memory and constant lagging for 700 players to be in game.
Yeah, you can probably forget being able to talk to people in the chat, will go by so fast that you cant read any of it, or playing the game because all of the lag, most maps i think aren’t even big enough to hold that many people. Servers sometimes lag when people leave or enter a sever at 50 players, how could a game handle 700…
this is basically what will happen to 700 people on a server, I think even a computer game will die Have you ever thought that some servers cannot even enter with space on the server mine can’t take even 54 players on the same server now with 700
I love how the team improved both performance and player limits, ROBLOX just keeps becoming even more of an immersive game. Keep up the improvements, we’re all here to support you!
Everyone should be reminded that players that are on signed up for the beta website get to set it to 700, so more than likely, it wouldn’t matter if chat is going fast, the developer for the game probably may incorporate ‘localized chat’ or bubble chat only and that there would be more optimizations to help devices be able to play with 700 other players in a game.
It’s really just handing the control over to developers to see what they can do to make 201+ player servers actually work or not.
700 players is only possible with StreamingEnabled on my opinion, but that doesn’t change the fact that this is an amazing feature which will be definitely handy in the future!