Can i ask what was the idea behind the 15000 stud max size for the spatial queries methods? This change wasn’t added in any of the patch notes so far nor were there any mentions of it.
I am also experiencing game-braking physics issues with the cars in my game, I’m looking at the release notes but I can’t find anything related to physics. Please look into this as many games fully rely on this. Thanks
may be related to this, make sure to check!
Thats some older stuff that has been sorted out we don’t have that issue anymore
this new patch has messed up the fakelimbs it looks like for all car games.
I do own a car game and its currently unplayable due to this new patch
@DucksAreYeIIow Do we wait for a fix or do we have to fix this ourselfs?
Great job. Now please add mesh creator/editor.
Any chance we can get replication of the Priority
setting too?
You should create a bug report so that the correct people can find it.
Update: We’ve released a patch for this and hopefully it fixed the car issue. Please let us know if the issue persists.
Original reply:
@Pyxor @Lelloilporcello11 Can you provide more details in a bug report post? Thank you!
Can’t even count the number of times I had to explicitly cast :: PluginToolbarButton every single time lol
They deserve a raise. And a beverage
I know but we cannot use to make mesh in experience.
What was the physics change? In my game, plane control seems a bit different. They didn’t enable aerodynamics did they?
Its not terrible but it seems a bit different.
Was there a change to the density of massless parts? Something weird going on.
Massless parts do not have any density. They’re literally massless.
As mentioned in the release notes, decreased minimum part density is being rolled out. Might be an issue if your scripts ever try to set the density to 0
I don’t set any density with scripts, but still my physics seems to have changed mysteriously.
What improved exactly? Because you can still kill server fps by holding a part that’s constantly changing colors with the highlight on the same model as the part.
This is because the fast flag is not enabled. This was likely fixed.
Unless you enabled it :>
Can you share more detail? Thanks!