Edit 2024/01/13: This bug has re-appeared in live experiences.
In my game I have a large plane editable mesh, which is scaled from the default (1500, 0.001, 1500) to (1500, 1500, 1500) to prevent another rendering bug. Due to this scaling, the mesh appeared tilted at a 45 degree angle, so in studio I have given it an orientation to counter it to make it easier to work with. When the game runs, the orientation is reset as the vertices are edited.
Previously, the mesh would appear perfectly flat in studio, however now it is tilted at an odd angle. When the orientation is reset to 0, 0, 0 it is no longer tilted at 45 degrees, but somewhat less, however it is still not flat.
The mesh also now appears much differently in studio than in-game, even though both are the same version. In studio, it seems to be much flatter on the Y axis when compared to the game. This only affects the editable mesh.
Studio:
In-game:
The flattening is especially apparent at the edge of the mesh. In-game it appears correctly. Before today studio also appeared correctly.
Expected behavior
the Studio and in-game mesh should be identical.
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