This used to be only a slight issue back then and people would use it to use to make meshes glow.
But now that meshpart materials are released its easy to make a meshpart emit a neon glow. And this update made the neon mesh texture issue even worse.
I dont have a picture of it before but this mesh used to be a solid color with the transparent texture. Now the mesh turns white and glows.
I believe CSG used to do this when it first came out so this may be in the midst of fixing, but meshparts really need better transparency compatibility.
@zeuxcg Is there a reason this isn’t supported? I ran into this today. My builder hacked around it by applying a texture to the meshpart instead, and set the meshpart transparency to 0.99999 however this leads to render order issues.
I was really upset when I found out this wasn’t supported because my modeler put a lot of work into this mount!
Notice the tail looks totally ruined because the feathers render on top of eachother
(This is using a texture applied ontop of a nearly-transparent meshpart, the current awful workaround)
When I apply a texture to a mesh, any transparent parts of my texture should be invisible. Currently, roblox renders neon instead (and I have no idea how it determines the neon color, all of the parts are Medium stone grey)
Here’s my chocobo’s tail feathers with the meshparts transparency 0.
This is a meshpart with .001 transparency and a transparent texture. Yet I dont want a transparent mesh I want a solid mesh with a neon material.
Yet when I do make the mesh solid, I just get a black mesh. What I would like is to see the mesh underneath that way I can add a neon texture to make it glow.
Now I can do this with special meshes. I can see the mesh through the transparent texture. But the problem is that I can’t make special meshes glow neon because they dont have material support. Either option will fix the issue.