Thanks, I tried rendering something smaller in a different place and it worked, so it was probably because I was rendering something too big.
I got it working now but it just renders the border circle of the map
I’m assuming that the border of your circular map is at a higher elevation than the rest of the map? If thats the case then you need to make the ray length value higher so it actually represents the distance from the purple box to the lowest point on the map.
Ok, Thank you I will try it later
Not sure if this still works or if I’m missing something? Following all the steps, I click start server, then go to studio, set player count to 8, click start on studio, then go back to RoRender, close, then re-open it again, but nothing ever happens. I have an 8 core CPU, so that’s not the problem. Is anything supposed to happen in the program when I click Start server (apart from the button greying out)?
DO I need to wait for the roblox server to have fully loaded before closing the program and re-opening it?
Not sure if it’s worth noting, but my map is fairly huge
EDIT
Even with a smaller area, nothing occurs
Going off the size of the map it will take a few hours to render. I have an 1843 x 2070 map and it took 35 - 40 minutes to render the entire thing
But I only have 4 cores so yours might be a bit faster.
Final Render
I did notice some pixels were transparent or off-colored so I had to manually go through and fix those. Other than that it came out perfect.
Keep in mind when Importing to Roblox they do only allow a max of 1080p or somewhere around there so you will have to downscale your image, Or you can split it into sections and import it that way.
Oh ok. So is each stud like 1 pixel? So could I do 1080x1080 stud images? Or is there a way to zoom further out to encompass more of the map in 1 image (resulting in a smaller map image)?
Is there an easy way to tile across if I were to take several renders, a specific size that makes it reasonable to render? 35-40 mins (having 8 local clients running) sounds very daunting to me
Essentially, you can think of pixels per stud as resolution of the image, so you can manipulate that value to lower the size of the image, 19k by 9k is ridiculously large. Another thing you should do is optimize the ray length value, RayCasting is really the bottle neck of this whole process and shorter rays means a faster render.
As for nothing happening you probably did not press inject scripts before starting the roblox server.
Ohh, ok I’ll give that a shot and see what works.
Also, the quick tutorial never mentioned anyhting about injecting scripts
I added it in now, definitely should of been there from the start.
It’s one of those things where you’re so close to the project that you think something is obvious no matter how unclear it actually is.
Having a bit of an issue with the software. Used the plug-in and had everything working, when my studio crashed as I was about to begin the rendering process which was a pain, and now I’m stuck with the purple rentangle with no way to remove it.
Tried to click “Clean” to see if that would fix the issue, only removed the scripts.
It’s not a part that I can easily select or capture either, so what would be the solution to this?
EDIT: Tested this with other friends without the plug-in, they don’t see it. Also tried to re-install the software, nothing seems to be working.
Would it not be possible to use a web service do the rendering for you? It seems like you’re only taking pixel data and appending it to an image.
Hell, if you spent the extra time you could probably generate a BMP/PNG in Roblox and upload it to something like Imgur.
Go onto tools, find the “unlock” tool use it to unlock the part then try selecting that see if that works.
Check if there is anything in the Camera object in workspace.
Thanks! Didn’t see these earlier which messed with my progress a little.
Second time using RoRender. This time around with the new plugin and program it was a much smoother process than before. It only took me 2 hours to render my map. (I only have 3 cores). Didn’t take much time to set up, instructions were pretty straight forward and easy to follow. This plugin is definitely worth it if you want a high quality render of your game’s map.
This is incredible! This will speed up development for most games instead of manually making a mini-map.
:]
Do I need cores, or can I do with Threads too?
You’d have to experiment on your own machine to figure that out, I’m just on a simple MacBook basically if the image ends up rendering slower if your client count is > core count then you’ll know that it is core limited.