I’m having the same issue, and it appears to be happening as soon as it starts to render in the city (where there are alot more parts), it seems to be working when there is just 1-5 parts which it is rendering. Really weird, when will this bug be fixed? @reteach
Found out if you use Roblox-Studio-Mod-Manager to roll back to February 1st 2023, it will render fine just make sure you don’t use any of your public games download a copy, this is just if you really need to render your map asap
just make sure you don’t use any of your public games download a copy
What do you mean?
I don’t have a windows machine to run studio mod manager. Can you do some research to find out what FFlag causes this issue?
I dont have a windows computer and can’t run studio mod manager, any other ways i can revert to old versions?
Also what version do I need to go to?
Hello @reteach
I am here to report a weird issue and this could possibly give some people a hard time rendering their map. For some reason, the minimap render plugin isn’t rendering the terrain of a map, it is only rendering the objects. Here is a screenshot of what the plugin could’ve rendered and here is a screenshot of what the plugin actually rendered.
Here is what the plugin could’ve rendered:
Here is what it actually rendered:
As you can see, in the first screenshot, I am showing that there is terrain and there are objects and that’s what it’s supposed to render but, in the second screenshot, you can see that it only rendered the objects and it never rendered any terrain and I did follow every single step correctly.
Can you please find a solution or fix this bug because this could give some people a hard time if there map is made out of terrain? Thank you.
reinstall the ro render program, this happens constantly.
Most likely you configured the program wrong. User error is the most common cause of the issue. Please ensure that the purple box complete encapsulates the terrain.
How do I do that though? The reason why I’m asking this is because the plugin doesn’t allow me to configure the height and the width of the purple box.
Hello! I seem to be having an issue, where it stops at 4% with this error!
Plugin seems to not work any more, not much you can do apart for waiting for a fix from the creator.
Was able to fix this error by editing the ComputePixels function.
from
if ((os.clock() - lastWait) > 2) then
task.wait(.1);
task.desynchronize();
lastWait = os.clock();
end
To this
if ((os.clock() - lastWait) > 1) then -- Change the condition to 1 second
task.wait(.1);
task.desynchronize();
lastWait = os.clock();
end
However, I am still getting the 400 request error.
Edit: I have seem to figure out how to repo the error, if the mesh is set to Precise CollisionFidelity it breaks the script.
hey, great plugin, aside from the fact i could only use it once
i rendered one time successfully, but the second time i’m consistantly getting the error below
i have tried restarting studio, reinstalling rorender, and re-enabling HTTP requests… any ideas?
It does, change your pixel loading thing, I forget what its called, in the settings module script, to like 0.5 or something or 0.25, it worked when I did it.
Ok so I dont know if it is just me, but when I press start server, It does not render anything. I also dont get how to resize and move the purple box
Did you set HttpEnabled to true?
Hey! I believe that if you decide to change the settings too much, this error can occur. If I remember correctly, I decided to try and change the resolution to something higher but it decided to give me errors, specifically that error I believe.
if the plugin does not seem to work try disabling shadows, this can be found in the module.
Http Service is turned on, Server Running.
I don’t know why I keep getting that error, other than the map being possibly too big. The map size is 57564, 5752, 41521
It’s not the map that is too big, its the output image.
The image size limit is roughly 10k x 10k pixels. Your output image at a resolution of 1 is equal to the size of your map. Turn down your resolution in order to shrink the output image size.
How the output image size is calculated
local MapSize = Vector3.new(57564, 5752, 41521)
local Resolution = 1
--Output image = {MapSize.X * Resolution, Resolution * MapSize.Z)
Reduce the resolution setting down until it can fit within that size limit