It’s not the map that is too big, its the output image.
The image size limit is roughly 10k x 10k pixels. Your output image at a resolution of 1 is equal to the size of your map. Turn down your resolution in order to shrink the output image size.
How the output image size is calculated
local MapSize = Vector3.new(57564, 5752, 41521)
local Resolution = 1
--Output image = {MapSize.X * Resolution, Resolution * MapSize.Z)
Reduce the resolution setting down until it can fit within that size limit
Im trying to render my map but I just get this error when I click run. “Workspace.RoRenderSettings.Render.Actors.ComputePixels:90: Script timeout: exhausted allowed execution time for the current resumption point - Server - ComputePixels:59”
Tried using this 6 times, but it constantly freezes at 12%, no errors pop up nothing.
It speeds up to 12% in the first 10 seconds and then freezes for the remainder. I made sure to wait 20 minutes to see if it was just loading but nothing.
I have discovered that if a union is max part size, and if the meshes unioned go out passed 2048 studs, it causes this error. I was able to get further along before it errored out again.
This has worked for me in the past, however if you look at the top, you can see how some hills have sharp edges, this is what use to happen instead of erroring out.
I’m constantly getting a Script timeout: exhausted allowed execution time for the current resumption point
error. No matter what I do. The map is pretty sizeable, but I don’t think that’s an issue. Any idea what I’m doing wrong?