Minimap Render [RoRenderV3]

Very cool indeed!

Im trying to render my map but I just get this error when I click run. “Workspace.RoRenderSettings.Render.Actors.ComputePixels:90: Script timeout: exhausted allowed execution time for the current resumption point - Server - ComputePixels:59”

Anyone know a fix for it?

6 Likes

Tried using this 6 times, but it constantly freezes at 12%, no errors pop up nothing.

It speeds up to 12% in the first 10 seconds and then freezes for the remainder. I made sure to wait 20 minutes to see if it was just loading but nothing.

Not sure what I am doing wrong.

Go into the script, learn how to use the settings and set the (RoRenderSettings.Resolution = 1;) to RoRenderSettings.Resolution = 0.25;

Thank you, I’ll give it a test and see if I get better results.

is it possible to have vision cones?

What is a vision cone? You’ll have to elaborate some.

Same error, stops at 7% on a big map.

1 Like

I have discovered that if a union is max part size, and if the meshes unioned go out passed 2048 studs, it causes this error. I was able to get further along before it errored out again.

This has worked for me in the past, however if you look at the top, you can see how some hills have sharp edges, this is what use to happen instead of erroring out.

2 Likes

Lowering the NumActors value allowed me to not crash.

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I can’t run the program on Mac.

2 Likes

Uhhh my map doesn’t look quite right lol
MiniMap

Not even sure what i’m looking at

I’m constantly getting a
Script timeout: exhausted allowed execution time for the current resumption point
error. No matter what I do. The map is pretty sizeable, but I don’t think that’s an issue. Any idea what I’m doing wrong?

See

2 Likes

I actually fixed this right away by simply lowering NumActors, I forgot to share that. Thanks for replying anyway.

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How is this so good, I looked at results people posted here and holy cow the images look amazing, if i make a game with a mini map im deff using this.

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I cannot run the app on Mac either. Gives me the same “damaged” error.

tl;dr common errors

Q: Getting a 500 HTTPS error even though plugins and app server are already running?
A: It’s probably because your dragger is way too big, try testing it on a smaller scale.

Q: Getting a script timeout: exhausted allowed... error?
A: refer to this post.

Q: Getting a 400 HTTPS - Bad Request error?
A: it’s probably because there are some MeshParts or UnionOperations in your place with CollisionFidelity set to Precise.

Try running this in the Roblox console if you’re too lazy to change them manually:

for i, v in pairs(workspace:GetDescendants()) do
	if v:IsA("MeshPart") or v:IsA("UnionOperation") then
		v.CollisionFidelity = Enum.CollisionFidelity.Default
	end
end
4 Likes

If anyone’s had experience using RoRender V3 with a large map, what’s the best way to split it into chunks for Roblox’s image limit? I’ve been able to render a large map but I’m getting stuck with splitting the image into pieces.

Could you maybe scale down the map and then scale the image up instead?