I recently launched RoRender for usual minimap rendering for my game. I kept the same settings (roughly 5k by 4k studs), loaded the settings, set time to 12, and disabled StreamingEnabled. I do this every time I go to render a minimap.
A key difference: I’ve made roughly 40k studs worth of terrain that is not included in the bounding box. I’m assuming this is the culprit of why this took nearly 10 hours to render rather than 5 minutes?
It had gotten to around 12% in 2 hours, so I decided to leave it on overnight and I came back to it being on 42%. I left it on for about 5 minutes and it had completed. No idea what is going on here but now I’m assuming it’s broken. Hoping I can find a fix.
My RoRender application crashes/closes itself and studio sends an HttpError: NetFail. It’s only this baseplate for some reason as when I try with a baseplate I’ve rendered previously it works successfully. Any fixes to this or anything that can be causing this? Http is enabled on both games.
EDIT: Someone in the topic might’ve asked the same thing, And had it helped and fixed, but i don’t see any. So maybe im not looking hard enough, Or no one has asked yet, Except me. lol
Hey, I’ve got the MiniMap to work, I wanted to add a North Blip.
I’ve been looking all throughout the Scripts. Including the Blip scripts, How can i make it so that: All Blips can be seen at a WAY larger distant.
I don’t know if the map size is just too big, but whenever I attempt to render a map for a game, I get a “script exhaustion timeout” error or something along those lines.
Hey, it did that with me aswell when i rendered my Map. If you download the image it SHOULD provide you with the Full Rendered image in your File Explorer. If not, I’d suggest you render again, or shorten the Render Resolution/ Shadows etc. But it should just work when u download it.
Basically, You’ll create the settings using the plugin, It’s going to give you the settings, Press it and scroll down to line 68. Lower the Resolution to maybe half, If you want detail in your map, Keep Shadows, If you don’t, make it false.
Nah it has nothing to do with your internet, its just because its trying to send ALOT of data at once which isn’t ideal, what type of image size are you rendering?