I sporadically thought of this, and I think a motion blur effect would be a whole new realm of beautiful lighting. Imagine someone build a mystical forest, and it just needs that last bit of magic. Imagine that you are in a stressful moment of a storyline, and there is something chasing you, These are just some examples of places that a motion blur would be very effective.
Though, a problem may exist: I’m not sure if such an effect is doable with Roblox’s engine. I’ve never made any modifications to the lighting’s code, so I wouldn’t know how difficult it is. Hopefully this proves worthy of some feedback.
My ideas for possible properties:
- Blur - A number that describes the amount of blurriness.
- Length - A number that determines how long certain areas are blurred in seconds.
- Sensitivity - A number ranging from 0 to 1 that determines how sensitive it is to movement.
- Vignette - A bool that determines if areas closer to the center of the screen are as blurry as the edges. If true, the center is less blurry than the edges. If false, the whole screen can be equally blurry.